Thanks for the review!
You hit the nail on the head. I had the same intention: making the player try out different paths and ditch the slo-mo except when absolutely needed to cut down time. But I suffered from some sort of level designer's block so most levels like "Brownian Motion" were fillers and just presented one straight path. "Laser Spiral" was the one which had the most speed-running possibilities (it's possible to finish it under 5 seconds by trying out alternative routes).
The feedback about pressing enter and starting the timer only when the player starts moving is really useful.
I didn't realize that I was using Christmas music. But in hindsight, it should have been obvious since the album is named "Xmas in Space" lol.