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Thank you =)
Yeah, I will keep working on the game and let you know once there is more to explore and it has some interactions and story elements. I'm also quite happy how the lighting turned out, and I do want to give a feeling of disorientation, but I'm sure there are better ways for players to either not get lost, or keep the interest going to explore more, since there are no interactions yet at all, I'd think placing some items and puzzles would already help with that. Maybe I'll try my hand at triggering a map that fills out the already explored areas, too. I'll keep you updated with future, more complete, builds =)