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A jam submission

Noisy TownView game page

Help Gary find his daughter Meryl
Submitted by MrSupertash (@MrSupertash) — 4 minutes, 57 seconds before the deadline
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Noisy Town's itch.io page

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Comments

Submitted(+1)

I liked the atmosphere, low-poly look and that alone in the dark vibe. I just couldn't figure out where to go and what to do. (do i do anything at the grave, because camera stops there, like there was something to do? which key do i use?) Finally I fell under the textures into the abyss on the way to some light I was seeing in the distance. The camera is a bit hard to control, mainly due to high sensitivity and obstacles blocking its path. Please leave some instructions! I will give it another go.

Developer (1 edit)

Thanks for your comment! The game doesn't have any interactions, yet, so you didn't accidentally miss something. Thanks for the hint with the high mouse sensitivity, I hadn't even thought about this aspect. The camera and control system is a Frankenstein's monster right now, also on my list to rework, although I do aim for some kind of desorientation with the camera. But you are right about the obstacles and some colliders getting in the way, especially in very crowded areas like the beginning. I do plan on more and different camera angles so some points of interest are more accessible. I'll keep you updates with future builds! Thanks for playing the game =)

Submitted(+1)

You got a really good eery feeling going right from the start. I had a little jump scare when the music suddenly started and I thought a cut scene was triggered, but then nothing happened. I like the music though, I wished it would have looped. The janky controls and camera movement kind of support that feeling of literally not being in control of what's going on, but I still would prefer it if they were normal. ;) The lighting worked well, the only comment I'd have about your level design is that I didn't even notice that I took a right to the gas station and the house with the baby crib and was running in circles there. If I hadn't read on your page that there was actually someone to find I wouldn't have turned back. All in al it's a great accomplishment for your first jam!

Developer (1 edit) (+1)

Thanks for your feedback! Haha, I didn't think there were jump scares in the game. Initially I had the music looping and playing right from the start, but then i figured out how to trigger this static camera shot and thought why not let the music start from there, too. I want to work more on the overall sound and camera design. I had no time for footsteps, am not really happy with the middle jingly part of the music and hoped to be able to fade it out before, and would have liked to trigger some other sound loops somewhere in the game where it makes sense. I'm a little on the fence with the controls and camera, part of me likes that it's a bit out of control. My aim was a Silent Hill 2 camera, where James is off-center and you can trigger a wider shot but James might take a while to get back into the picture and "catch-up" to what the camera is doing. I also want to put more tilted angle static or tracking shots into it. One thing I have in mind particularly is a wide overhead shot when getting to the crossroads, so you can see there are multiple directions/paths from there, but I just ran out of time in the end and was happy that nothing really breaks the game. I'll keep working on it and keep you updated!

Submitted(+1)

I would like to play Noisy Town some more and proceed further. I kept running up and down the road but I wasn't sure how to move on further, into the game. From what I saw, I enjoyed the vibe, atmosphere and look of the game. I particularly enjoyed the use of sparse lighting and catching glimpses of buildings and structures through the trees. You created a nice, uneasy and disturbing feeling.

Developer(+1)

Thank you =)
Yeah, I will keep working on the game and let you know once there is more to explore and it has some interactions and story elements. I'm also quite happy how the lighting turned out, and I do want to give a feeling of disorientation, but I'm sure there are better ways for players to either not get lost, or keep the interest going to explore more, since there are no interactions yet at all, I'd think placing some items and puzzles would already help with that. Maybe I'll try my hand at triggering a map that fills out the already explored areas, too. I'll keep you updated with future, more complete, builds =)

Submitted(+1)

This was great, but I couldn't figure out where to go or what to do.  Also, the camera being controlled by the mouse was very touchy and made it hard to orient myself.  Great atmosphere and lighting though!

Developer

Haha, yes, the camera is janky. It doesn't really work too well with the player controller. I used the player controller from the Unity Standard Assets because that would allow me to animate the player movements, and then I attached a script for the camera on top from a Brackeys tutorial that was part of a complete simple character controller (without animations). I was very happy to get something working, though, but the camera and control scheme is definitely on my to-do list for improvements. I'm glad you liked the atmosphere =) Thanks for your feedback!