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This week I did some more work making a screen feel more appealing by adding a bunch of animated plants that react to how close the character is.

This is honestly a lot more effort than it's worth!  There were a lot of animations to do to make the foliage feel varied enough and the result probably wasn't completely worth it given how janky it still looks.

It would be cool to add to a couple more screens, and I definitely like the idea of doing some plot stuff with the "plants don't like the main character" theme, but it's probably not worth the effort of sticking this kind of effect everywhere in the game.  There are other ways of adding animation and responsiveness to levels that take far less effort.