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(+1)

Great art style. I don't know if this was intentional, but I was able to complete the first level without rotating, and the door wouldn't open unless I rotated it back to normal. Also, the character is able to clip the platforms if you jump to the left/right of a platform, and hug the side. Other than that, great stuff!

(+1)

thanks! The door being in the correct rotation is part of the design, but I didn’t have time to really communicate that in game. Edge colliders do allow you to slide up walls/double jump. It’s a bug I’m planning to fix post jam