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I'm sorry to say that but the game lacks soul, it would have been better with music and a more worked UI, it could have been good to explain the controls in the game too (unless they are explained somewhere and that I didn't pay attention), it's a shame because there was a good idea and the level assets are really good :(

I mean to be fair we had a limit of 3 days to implement what we did, we had music written for the game, we couldn't implement it within the time frame. The controls are explained in the download page,  but yeah we should probably get to implementing signs in game that explain controls. We had a lot of ideas for the game, it's just that the time limit kind of neutered us a bit.

We probably will update this game in the future, we just need a break lol.

I understand, we had to have 5 levels in our game, in the end I did a bit of nonsense with unity collaborate and the 4th level which was 100% finished is not in the final build whereas it was sensible To be there, there are also 2 problems with the UI and a bug in the 3rd level, I only realized it yesterday and it made me panic a little because I didn't want to update the build before the end of the jam votes, so I wait for the end of the jam to upload the real version (we have a lot of unused content in our game in addition)