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(2 edits) (+1)

It is based on a few variables: monster.juice, monster.maxHealth, and damage per impact. When you damage a monster, the amount of juice that comes out is 

  • monster.juice * damage / monster.maxHealth

but also, when you kill a monster, it releases ~5 juice particles that sum up to monster.juice, and when you drink it, you get monster.juice again. This means you can actually get about 3 * monster.juice per monster that you kill and drink.

The reason you can get more with higher damage (as with the old OP draginslayer) is because you can actually hit a monster for more damage than its maxHealth. Say you hit a pollywog for 9000 damage and its maxHealth is 100, you actually get (9000 / 100) = 90 * monster.juice from that hit. I call it overkill damage and it'll probably get a nerf when I rework the game to be a bit more balanced ;)

Edit: Oh also yes, Juice particle size is logarithmic I believe. Can't remember the exact function but it is less than linear for sure!

(+1)

Thanks for the detailed response, Fish! I appreciate it - I wanted to fact-check some stuff on the wiki, and now I can. Hope the new content is going smoothly!

(+1)

Np, thank you for working on the wiki! Yeah it's going well, things'll start moving faster tomorrow.