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(+1)

Building a train of bubbles with different contents was a lot of fun, and the music was spot on. One of my favourite moments was realising that because of the order in which I'd picked up powerups I'd have to sacrifice all of my speed boost to use a key - if you ever continue this I'd love to see more levels focussing on planning what to collect and when :)

(+2)

Glad you noticed. This was intentional, but I tried not to rely on the oredering too much in the end. We didn't have any kind of checkpoint system and I was trying not to make a puzzle game for once. Although, I have recieved reports that this is still a puzzle game... whoops