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I have a tiny YouTube-channel where I make Videos about recently released Indie Games in German. For me one the main reasons why I decide to cover a game is whether or not I've heard of it, or its developer before. The game may not get released on Steam, but if your name rings a bell, I'm probably going to cover it. I have weeks where I get drowned in emails and even though I don't like sorting stuff out, I kind of have to in order to get things done. Knowing the name of a developer is one thing that really helps in that regard.

One thing that also helps are follow-up emails. I sometimes forget about games I actually wanted to cover and ended up covering them, because a developer reminded me of it. Sometimes I also don't have the time initially to cover a game, but I might have it by the time I got reminded.


To be honest, I think the impact YouTube has on smaller games is a bit overestimated. Sure, it could boost your game's visibility by a lot, but it's still incredibly tough to get to the point where channels want to cover your game. Most of the time, it's not those larger channels that "discover" a game, but it's smaller channels/sites that specialize in these kinds of things.

I think it's a similar kind of survivorship bias you see with succesful indie devs in general. Since you only get to hear the stories where getting coverage from a large YouTuber saved a developer's business, you tend to think that it happens to everyone who does get covered by those people. That doesn't mean that you shouldn't try to get coverage from those channels. However I think it's much more important to get to a point where people start talking about your games on a regular basis and not only after you released your game.

What is your go-to place to learn about new developers? Press? Forums?

I don't really have a go-to place. Nowadays I find most people via twitter or just via randomly scrolling through the games over here.

Way back between 2008 and 2010 it was Tigsource, then Rock Paper Shotgun (which still is the only gaming site I visit on a daily basis). I also heard about a lot of games via Rock LeeSmile's Indie Impression series. Unfortunately he stopped doing those almost entirely.

I'm in a bit of weird spot right now, because I'm in the process of switching sides. I have a game that I want to release comercially next year and I'm still trying to come up with ways to convince people to take notice. Right now my strategy boils down to "make a Prototype, make a trailer and don't stop talking about this thing, until it's done". Which probably isn't the most elaborate way of doing things, but it should be a good start right?