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This is cool, but it makes a difficult game more difficult. I like the expanded chains, though. I hope we can get more options for increasing happiness. That's the thing that needs adjustment.

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I am working on this. In my experience the issue lies not with morale, but with unrests. I haven't made any changes to how they work and It looks like vanilla unrests are way to harsh. At least in the context of this mod, where having low morale for a couple seasons is within expectations.

Yes, I understand. I've played only a few games on low hostility and my own civilization always does me in because of unrest and murders. I know that hostility has nothing to do with unrest, but ... it does seem a bit too difficult to understand happiness ATM. I hope your mod can make leaps! Cheers for your work.