rip billy
HJVT
Creator of
Recent community posts
Army units don't use any resources once you remove their buildings so I don't see much point in trying to get rid of the units. I'm pretty sure that if you order units to rest and destroy the building while the unit is inside, unit will disappear with the building. Never tested that, though.
1&2) Both suggestions are implemented in my mod
3) Or you can load a trade cart or a boat with resources and send it together with a bunch of settlers.
I had an idea that making something of a turn-based multiplayer could be feasible.
Kinda like this. Server generates the world and shares it with players. The game is paused until all players choose to end the turn, then server takes inputs from players and runs the game for like a season or some other amount of in-game time, then syncs up the game state once again.
https://hjvt.itch.io/adminplusplus
The Seasons Update!
Version 5 for Bronze Age 2.4 includes:
- Seasons!
- Taverns, which use beer or wine produced by breweries and wineries to produce happiness bonus.
- Market, which uses bread, meat and clothing to produce food and some happiness bonus.
- Hamp fields, which produce fibers.
- Tailor, which turns fibers into clothing.
- Butcher, which turns pigs into meat.
- Watchtower which has large vision area.
- Wells&Water infrastructure.
- Windmills turn wheat into flour which is used for making bread.
- Leatherworks.
- Administrative building for your town expansion needs.
- Public baths to keep your huge towns clean and happy.
- Changes to morale mechanics.
- Charcoal pit and Charcoal which is required for bronze smelter.
Seasons Explained:
https://hjvt.itch.io/adminplusplus/devlog/30400/seasons-explained
This version didn't get playtested and might be unbalanced, any feedback is appreciated.
https://i.imgur.com/y0jQCKH.png
When this caravan crosses from land onto the bridge when carrying resources, game freezes for a second.