Thanks for the feedback! I am really happy that you liked my game. I wanted to add all the mechanics that you named, but since all the mechanics of the game were made in the last 13 hours of the jam, I had no time to implement them. Also, I used built-in render pipeline instead of URP because 2D lights weren’t fitting my game very well, and built in post processing stack is more versatile than the one in URP.
There is an old post-processing stack (which is usually called post processing stack v2) that was made before URP and HDRP were released. This stack provides a little bit less features than HDRP stack, but it provides some very important features that URP stack doesn’t have (because URP is made for low-end devices). But URP and HDRP stacks have more color correction features. I prefer built-in stack because its quality is pretty much similar to HDRP stack, but its easy to use. More info here: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Feature-Comparison.html https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/universalrp-builtin-feature-comparison.html