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ALDEV

96
Posts
5
Topics
11
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5
Following
A member registered May 21, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

Enemies are actually moving in case if you go too faraway from them or in case if their bullets cannot reach you.

Otherwise, I can agree with you and will take all these recommendations in my mind to improve my future projects)

Thanks for the feedback! I’m glad you enjoyed my game)

Here is my game page: https://aldev.itch.io/cyberdunk

I think I have put a lot of effort into my game’s page, but its seems like itch didn’t really try to promote my game at all since only 8.6% of my game’s views are from itch website. Is it okay to have statistics like these or is there something that I can do with my game’s page to make itch promote my game more effectively?

btw, is my game eligible to get featured here?

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

No, because these things are very easy to add and there are tons of tutorials about them on youtube.

Thanks for the feedback!

Cool game! The visuals are amazing. Good job!

Really cool game! The idea, game mechanics and visuals of the game are amazing! The only thing I would like to be added is some personality to the square. Otherwise, good job!

The visuals and the idea are very cool, but in my opinion the game is a bit too hard. Anyway, good job!

Thanks for the feedback!

Thanks for the feedback!

i rated your game

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

(1 edit)

Thanks for the feedback!

Thanks for the feedback! I agree with you about the screen shake.

There is an old post-processing stack (which is usually called post processing stack v2) that was made before URP and HDRP were released. This stack provides a little bit less features than HDRP stack, but it provides some very important features that URP stack doesn’t have (because URP is made for low-end devices). But URP and HDRP stacks have more color correction features. I prefer built-in stack because its quality is pretty much similar to HDRP stack, but its easy to use. More info here: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Feature-Comparison.html https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/universalrp-builtin-feature-comparison.html

Thanks for the feedback!

One of the best jam submissions, I think. I really loved the sound and graphical aspects of the game. I loved how the game integrates the player into itself. Good job! You can feel free to check out my game, any kind of feedback will be very appreciated!

Very nice game! I enjoyed the artstyle a lot. I liked placing the furniture around the room a lot too. Good job! Feel free to check out my game, any kind of feedback will be very appreciated!

The game is reeally cool! I enjoyed the sfx, main music and artstyle a lot! Good job! Feel free to check out my game, any kind of feedback will be very appreciated!

I really enjoyed the artstyle and music. Also, the game idea is pretty interesting. Good job! You can feel free to check out my game, any kind of feedback will be very appreciated!

yoooo, the pixel art is very good! Also, I also liked that juicy impact when you kill a fly. Good job! Feel free to check out my game, any kind of feedback will be very appreciated!

The player movement and the artstyle is very nice but the game is missing some music. Anyway, good job! You can feel free to check out my game, any kind of feedback will be very appreciated!

Very cool game! I enjoyed the artstyle and player controls a lot. Also I liked the realisaton of tutorial. Good job! Feel free to check out my game, any kind of feedback will be very appreciated!

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Really cool and interesting game! I enjoyed the artstyle and game mechanics a lot. Feel free to check out my game, any kind of feedback will be very appreciated!

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The game doesn’t have any sound feedback when you press ui elements, use your weapon without damaging a target. Also the game doesn’t have any scene transitions (i recommend you to to check out blackthornprod tutorial), and also the game doesn’t have much particles, which can give some juicy impact to the game. Otherwise the game is good.

I really loved the art style of and the music of this game! The color pallete is very cool. Good job!

Good job, I really enjoyed your game. Puzzle with aiming was kinda cool tho. I also really liked the story part of the game. But the game provides too small feedback to the player. Otherwise, this is a really good submission!

Thanks for the feedback! I am really happy that you liked my game. I wanted to add all the mechanics that you named, but since all the mechanics of the game were made in the last 13 hours of the jam, I had no time to implement them. Also, I used built-in render pipeline instead of URP because 2D lights weren’t fitting my game very well, and built in post processing stack is more versatile than the one in URP.

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Rated your!

Thanks, but did you moved the character to the star or you just shot the bullet in the star?

Really good game idea and graphics style! Good job!

rated

rated

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Check out and rate my game: https://aldev.itch.io/bullet-rewind, I also need 2 ratings!