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Hey Sonny!

The visuals and feedback when striking an enemy were incredibly well polished! The fact that health is recovered after a parry adds a good level of leniency to a quite difficult move to pull off, and the learning curve is satisfying.

The health bar at the bottom is quite difficult to see without leaning in, having the pips contrast more with the background would help with quickly telling how much health is remaining.

That said, the contrasting monochromatic palette was a great choice and very stylish. Overall excellent work!

(+1)

Hey Gib, I'm glad I managed a win in your game today! 

The health bar should probably just be red tbh. I was resistant to it at the start but I think it would make the game feel much better. Glad you enjoyed!