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(+1)

Congratulations in sending your first game! I highly encourage you to participate in other ones, when when you do. Keep this in mind:

  • Take your time to develop your core mechanics. I had some issues when I was trying to heal a patient, I teleported to some random places after interacting with them, and the player movement is not that fluid. All this accumulates and makes the game look less and less attractive to keep playing. So... again, take your time to develop the core mechanics of your game :D
  • Watch out for what and how you display information for the player, always consider that the person who is playing your game never played any game before! I didn't understand how the two bars below each character works, and they don't seem to matter. And the tutorial was very hard to see, and even harder to discover that I had to press R to move to the next tutorial

Some tip, if I may:

About the tutorial

  • Make the tutorial the first thing that the player will see, create a dedicated windows for this.
  • Display more information with images, long texts tend to be boring for lazy people, like me.

About the gameplay

  • Sort your sprites correctly. Sometimes my character appear under the table, that pass an impression of a not well polish game.
  • Don't make the collider of the player, in a top down game, the the full size of it. As you are looking your character from the top to bottom, only it's feet should collide with stuff.
  • Make interactions more clearly, I liked the animations that display that my character is actually doing something, you nail at it! But I miss the "E to interact" so I can know what I can interact with.

Sorry about the long text! I hope I gave you some useful tips! You are in the right path! Good luck :P

(+1)

 I think I see the point, "consider that the person who is playing your game never played any game before" I realy miss it... This teach me a lot, Thank you for your guiding.