Thank you Fabricio!
Are you a fellow Brazilian? Notice on your name :D
Thank you so much for your feedback, Flipflostudios!
Sadly the time was too short and the game was very ambitious so we didn’t have much time to work on SFX, nether to balance the game :’(
But we are very please on what we did accomplished on that three exhausting days!
Thanks again for your support and feedback!
Hello Jack. Thanks for playing our game. We did realize that bug where you have to place the cursor on the objects to re-interact with them, and you are right, it shouldn't be like that, sadly it wasn't something we could spend time on :<
About the light... We used Unity that already has an cone shaped light emissor, and we already have programed an toggleable interactor, so the only thing we really had to do was make the toggleable interactor turn the object that was with the light component on and off. :D
Congratulations in sending your first game! I highly encourage you to participate in other ones, when when you do. Keep this in mind:
Some tip, if I may:
About the tutorial
About the gameplay
Sorry about the long text! I hope I gave you some useful tips! You are in the right path! Good luck :P
I enjoyed so much this idea of having lots do do even when your "grounded" lol. Congratulations on your entry! very creative
Some considerations:
I loved the art style and all the effects and particles! The SFX and the music is well crafted too. Congrats.
I just have a few considerations:
Other then that. Very well done!
Pros:
Cons:
Thank you so much for your feedback. About the bugs, this one... "I couldn't input my name" I have no idea why :( . And this one "I couldn't exit" I forgot to make the exit button call the exit function :doh:
About some comments: "I upgraded them and yet they still all died" they suppose to die anyway, upgrading them is gambling, that's why figuring out how the curse is killing your miners is so important, this way you don't lose one without your planing. And finally "As others have said, I wish there was a tutorial or an easier section at first" probably should do both, a smaller section with some text guiding the player trough it and then the actual game would be perfect!