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**SPOILERS, PLAY THE GAME FIRST**

Okay, there are several things I can say about this one.

First of all, holy f*ck. Did not expect horror. The first two jumpscares are genius. The presentation is S tier, I almost cannot believe you did this alone in three days. Felt really tense and immersed all the way through, especially with the limited lighting and the ambient sounds.

Secondly, the downwards door in the first room is such a tease. Could've been a second ending, especially with how you could walk back to the previous rooms (which you shouldn't be able to do unless there is more stuff to do in the prior rooms). Is there only one ending? I liked that ending, but that door really threw me off with how it was implemented.

Third, the submission itself. I will not be able to give this game a good review with a good taste in my mouth, because the way it was uploaded broke the most essential rule of a game jam: no submissions after the deadline. You should submit it in time and double check whether your upload was correct or not. I'm really sorry, but you'll get it right next time!

Small afternote: it was weird how from the WASD keys only A and D worked, but the arrow keys worked fine. I guess it was a small error, it didn't make the game any less playable.

Overall, I'm really bummed about the failed submission, because this is one of the best games I've played this entire jam. Amazing work, and I'm really looking forward to your work in the future. (Also, you were able to make me sit through a horror game, huge props, I'm a scaredy cat :D )

(+1)

Wow... Thank you so much! <3
I didn't expect someone to love my game this much ^^

In the beginning, I wanted to do so much more, but you know how game jams work, you never have the time... I wanted to have puzzles, where sometimes you had to go to previous rooms to obtain items, etc. and even a moment where the teacher is chasing you at the end, and you could travel through the rooms, to hide or something. But I think I'll probably do a much better / longer version of the game with all the ideas I had in mind originally. And yes, there is only one ending. I didn't plan a second ending at all, but a few friends of mine, and you, have pointed it out so I guess I'll have to make one.

For the submission, I tried almost an hour before the deadline to upload the game, but it wouldn't work, probably because of my internet connection (strange because I already uploaded games here before...). So I had to send the file to a friend that could upload the game, it was like 2 minutes before the deadline^^ And finally we saw that I sent the wrong files... ;( I understand if the submission isn't valid.

For the controls, as I'm French, I have an AZERTY keyboard, so it's ZQSD for me, this is why WASD don't work for you. I don't know yet how to change the controls depending on the keyboard, but I should see how that work one day. But I always bind more keys than ZQSD, like arrows, and controller (I didn't test this one but it should work), so you can play however you like.

Anyway, thank you so much for playing my game!

Yes, game jams are really tough with their tight time constraints. Especially when working alone, it's incredibly difficult to get everything done. The only reason I expected a second ending was because it's a huge tradition in these types of adventure 2D horror games. There are usually lots of endings based on the items you have, or things you have to backtrack to. But one ending for a game made in 2-3 days is great. And the animation for that ending was really cool as well, so I liked it a lot. (A chase sequence for true ending would've been insane, though, if you add that post-jam, that's going to be epic.)

Yes, submission errors occur on game jams all the time, apparently this time you were part of the unlucky few whose computers just give up on life 1 hour before the deadline.

About the keyboard: wow, that's really cool. I didn't know the French keyboard was this unique. I can now see why the controls didn't work. It's okay, though, arrow keys work just fine.

One funny thing about the controls, though: I always reach for WASD first, that's how I control games by default. And only D and S worked (I mixed it up in my original comment), so I could only go down and right. So I assumed I'd have to go to the bottom door by default (because I couldn't go anywhere else). When I got there and it said "it's locked" and I was stuck in the corner, I was kind of stunned, thinking "okay, did I just softlock the game somehow?". Then, I realised I could just use the arrow keys and that was kinda funny to me.