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great take on the theme. the gameplay is very akin to "spot the difference" games, which isn't a bad thing. the rules could have been explained better, it took me a while to realize where the original room actually was. once i understood it it got fun, trying to match up what was missing in each level. the art is nice and it lends itself well to this type of game. the music is also pretty relaxing and i thought it fit in really well for the game. the game does suffer from a bit of tedium, as once you memorize the room the game becomes very simple. maybe for a post-jam version you could add random rooms to spice up each run-through of the game.

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thank  you for the compliments!!!

yeah, i think we realized a bit too late that you sort of have to put the directions directly in the path of the player because most games explain what you do with like a tutorial, so you naturally come to expect it.

good idea with the tedium and repetition . i definitely really like the idea of the ideas randomizing in location around the room, or having a few different predetermined layouts.