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I actually really appreciate that you fire the opposite direction you're walking, because that's a clever way to let you get away from ghosts without having to turn around to attack them. Good work!

Thank you, love to hear that you enjoyed it the aiming system. At first I was apprehensive about it, but when I added ghosts chasing you and then you had to watch out for the Floaters and think of the best way to get them, I thought "Yeah. This is hella unique! It's part of the challenge that adds to the fun." I guess in the end it reminds me of a twin-stick shooter without the twin!