I actually really appreciate that you fire the opposite direction you're walking, because that's a clever way to let you get away from ghosts without having to turn around to attack them. Good work!
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Thank you, love to hear that you enjoyed it the aiming system. At first I was apprehensive about it, but when I added ghosts chasing you and then you had to watch out for the Floaters and think of the best way to get them, I thought "Yeah. This is hella unique! It's part of the challenge that adds to the fun." I guess in the end it reminds me of a twin-stick shooter without the twin!