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Pax

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A member registered May 23, 2021 · View creator page →

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This was incredible! I would love to see more! Congrats!

1027!

(1 edit)

The most inspirational thing I have played in a while. Flawless!

Can't wait to see more levels!

Glad to hear you enjoyed it! For sure it's a small learning curve, but it makes the game much more tense and blasting ghosts feels so much more satisfying in my opinion!

Love to hear it! It definitely does take some getting used to, and I think that's part of the charm. (It's also what gets my partner to keep picking this up again!) As for the sound effects, I didn't have as much control over them as I would usually like, but glad you enjoyed the music!

Thank you! I am elated by your feedback and I appreciate it so much! I wasn't sure about the aiming at first, but then when I started fleshing out the gameplay it felt right at home; almost like it was the shtick to draw kids to the game in an arcade!

Thank you, love to hear that you enjoyed it the aiming system. At first I was apprehensive about it, but when I added ghosts chasing you and then you had to watch out for the Floaters and think of the best way to get them, I thought "Yeah. This is hella unique! It's part of the challenge that adds to the fun." I guess in the end it reminds me of a twin-stick shooter without the twin!

Thank you for the feedback! It's really nice to hear that you enjoyed it and appreciated all the little details, it means a lot!

PS: Ahaha, yes! I came back from a trip and threw this together real fast over the weekend. Wonder what apparition aspirations I could have come up with if I had the whole week :P

That's so great to hear!!! Thank you so much! I'm happy you had a good time playing!

Amazing! Love to hear your highscore and you played multiple times ;)

Nice feedback about the aiming and ghost speeds, I appreciate it. I would like to do a followup and it's good to hear these things from fresh folx!

Thank you for the feedback! For the aiming I was trying to go for something unique and different, and in hindsight I do wish I had a health indicator rather than the ghosts steal your soul!

I'm glad to hear you enjoyed it, and I'm glad to hear your feedback on the aiming! I was trying to go for a niche control scheme that would have made the game standout from others "at the time." (Hopefully there would have been lots of playground chatter about this one!)

To develop this I used GB Studio, a really neat suite that's perfect for beginners, proof of concepts, or those on a time crunch (like game jams)! Definitely recommend it if you're trying to get into Game Boy development!

Love the music, and the game has some charm. I enjoyed how you had to predict where the dog was going and take the pole position to stay close to them. Graphics were a little mismatched and could have used more polish, and the text was a little hard to read. Would love to see more levels!

Thank you for the suggestions! They are quite useful and it's good to hear from folx experiencing it fresh for the first time.

Thank you for the suggestions! They're really useful and I would like to come back and give it that extra bit of polish and add somethings I ran out of time to implement!

Amazing! Love the impromptu teamwork!

Surprised to hear that about the music!! I really hope you add more and carry this game further, it is amazing!

Haha sorry about that! I definitely underestimated how challenging this labyrinth would be when creating it. There were a few things that I wish I had more time to work out, but I'm happy to hear you appreciated the polish. Thank you!

I loved the artwork and music, really brought you into the scene. I am not a fan of this game-style, but I love how you were telling the story and the players get to tweak things about it.

I like how you took the runner-style games and game it a big middle finger. I loved the vibe of the game, neon and techno strangely fit the themes of Sisyphus. Definitely refreshing from the stone papyrus aesthetic. Little glitchy but I can get over that, but I would have loved to see a dramatic animation of Sisyphus and the boulder rolling back to the beginning!

The sound effects were hilarious and varied enough to not become annoying. Game play was very unique, and I liked it being constrained to the single screen. I liked the added touch of the Doom-style face indicating your health. First time I missed the right-click attack and I love the minute detail of things bouncing off the pillars. Very memorable game!!

Definitely my favorite game I've played so far for this jam! You put in so much effort, polish, and even had enough time to add a second coat of wax. The game looked stunning and the monster sounds are haunting. Good difficulty balance, and I loved how the music kept adding more layers as you delved further.

Absolutely! You all should be proud!

I loved the hand drawn artwork of the characters. Unfortunately the immersion is taken away seeing how disjointed it is with the backgrounds. I found the key controls a little clunky, making the combat a little frustrating.

I don't know what this has to do with mythology, but it is a really fun game. It has a lot charm, looks and sounds great. I didn't like using brackets to swap weapons however. Really neat and unique game and I hope you develop it further!

Thank you! I love to hear it! There actually is a hidden timer on each level that spawns the (invincible) Minotaur. Unfortunately, especially after receiving so many comments, I wish I always had the Minotaur roaming around to raise the stakes!

Presentation is stunning, it really got me excited to play! Movement controls are very unique and I liked how you made players unlearn what they're normally used to in similar games. I loved the subtle touch of falling ever so slightly. Only qualm I had is it seemed a little harsh to restart the level over after getting hit, I would have rather seen your ecstasy bar go down or you fall instead.

I liked the different approach to a tower defense, but I would have liked a little more explanation to what was happening. I also didn't know how much 'money' I had or what resource was being expended.

Ditto to down bellow

Fantastic art, I usually don't say this, but the blood and gore looks really good and part of the characters. The flames in the foreground made me laugh because I at first glace I thought it was a crowd cheering me on haha! I liked the control scheme, it was very unique and wasn't at all uncomfortable. I would like to see you use mouse movement in the future, such as moving the mouse up/down or left/right to change your attack angle.

I fucking love the sound when you get hit in the face with a boulder, I almost purposefully wanted to do that! I like the theme you choice, but I found the game a little monotonous and repetitive. The flashing water pattern strained my eyes, and I would be worried for someone more sensitive to rapid flashing. I think the platforming part of it looks really interesting and I hope you continue with that later!

Wow I love the art so much! You must have put in a lot of effort. The music is good too, very atmospheric and really helps you get into the game. I love how you can explore around and find secrets too.

Wow thank you for the feedback! It's nice to hear such positive and constructive comments, I appreciate it!

Thank you, I really appreciate your feedback! I hope you had a good time!

Thank you very much! I've been doing art in this style ever since I was a kid, so I know a few tips and tricks! And thank you for the recommendation, I've just gone and joined!

Thank you! I love to hear that you enjoyed it! A note about being on an actual ROM is that it may run unplayably slow, but I am trying to figure out a fix so stay tuned!

First off, very clever to use the string as a unique game play mechanic! I grid based puzzlers, especially the ones where you can't return to where you've been before. The puzzles were good (loved the switches), and collecting the children gave you a reason not the beeline to the exit. Unfortunately, only qualm, was it ended up being frustrating that you needed to press the key every time, waiting to fully enter the next square; I also found it to be unresponsive at times.

Very unique idea! I love the presentation and it definitely feels like something grandma would pick up for you. I wish there was a score system, or something to know I was progressing/keeping me engaged. I wasn't sure if the Minotaur was killing me, or if I won and the level was just restarting. It also would have been fun to have more unique layout designs!

Your game looks fantastic and the sounds make me absolutely giddy with joy! Controls were a small learning curve, but I think it helps create that feel of an early ZX Spectrum game. It would have been interesting to have a non-linear path; I got a little fed up going to a side room and having to trek back. Also there's noting to prevent me hanging out in the hallway and blasting the enemies from there. All in all great game, bravo!

Thank you for the wonderful comments! Being my first game jam, I thought I'd try out some new tools to help streamline what I would end up making an assembly nightmare. GB Studio was one of them, and the movement was something I couldn't fine tune as much as I would have liked; the browser emulator (sometimes) runs too fast and real hardware is painfully slow!

P.S. Next time I'll leave some food lying around ;)