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(+1)

Quite dope good sir. I figured out what you meant by timing your slashes. I was able to follow a clicking beat and saw my time delay going up quite a bit. A big issue is that I feel like my time delay doesn't really matter. I went as fast as I could to ty and get to the top by skipping the enemies and jumping. I got to a point where enemies weren't even spawning anymore and then my time ran out! Keep working on it if you choose to do that!

(+1)

Thanks for the feedback! Yeah I ran out of time so I failed to properly playtest what I had, but the intention is for the TimeDelay to be very necessary and satisfying. I'll make the enemy-spawning such that they're always present. Still working out the kinks!