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Solid game! Dog rescue seems to be a trend at the moment haha. The music was really fitting and made me pumped to take everyone down. Sometimes it was a little difficult to navigate the map because of the isometric-like perspective and doors blending in with the walls too much, or walls getting invisible, but I didn't realize before that there was a wall... It's a tricky perspective for a level as cluttered as this. We talked about the enemies being off-screen before, I think what could have further improved this would be the line of sight being a different color for the player and the enemies. But those are all nitpicks, really well done!

Thanks for playing and for the feedback! Some parts are definitely over crowded! Good idea for the different laser color, thanks!