Solid game! Dog rescue seems to be a trend at the moment haha. The music was really fitting and made me pumped to take everyone down. Sometimes it was a little difficult to navigate the map because of the isometric-like perspective and doors blending in with the walls too much, or walls getting invisible, but I didn't realize before that there was a wall... It's a tricky perspective for a level as cluttered as this. We talked about the enemies being off-screen before, I think what could have further improved this would be the line of sight being a different color for the player and the enemies. But those are all nitpicks, really well done!