Solid game! Dog rescue seems to be a trend at the moment haha. The music was really fitting and made me pumped to take everyone down. Sometimes it was a little difficult to navigate the map because of the isometric-like perspective and doors blending in with the walls too much, or walls getting invisible, but I didn't realize before that there was a wall... It's a tricky perspective for a level as cluttered as this. We talked about the enemies being off-screen before, I think what could have further improved this would be the line of sight being a different color for the player and the enemies. But those are all nitpicks, really well done!
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Wick's dog's itch.io pageComments
I loved playing this game. The level design and placement of designated route were very cool. It felt like proceeding to a boss level all within the same single map.
I enjoyed the soundtrack and the toy factory setting. All of the little details of toys on benches and stuff. Satisfying pick ups and it is a matter of honour, even when I had the key, that I searched the map and killed every last one of the enemies before proceeding to the big boss. I made them pay for taking the dog.
I liked all of the captions and headlines that appeared on screen. There's a lot going on and a lot to see. Awesome game!
Thanks James! I can't take credit for the level design as it's basically a synty demo scene. I did some adjustments but I thought this scene fitted exactly what I wanted to do for this game.
I'm glad you understood that the goal were to kill everyone to make them pay! ^^
Thanks a lot for the feedback, really glad you liked it :)
This was really fun to play! It was a solid experience with a kick ass soundtrack lol. 10 outta 10
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