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First of all, well done! Creative interpretation of the theme and it has a really nice look to it. But I have to admit it got a little tedious after figuring out that it's just the same attacks again and again. I think adding a variation of the non-boss enemies would be beneficial, but they would need to be visibly different. Like different size, or different type of weapon, so you would be able to anticipate the different attack pattern. Else it was just: let him come, block, hit, hit, hit, enemy dies, move a bit forward, let him come, block, hit, hit, hit, enemy dies, move a bit etc. Having several ones coming at once made it definitely more challenging, but it also felt a little unfair as it seemed quite random with overlapping attacks and holding the block throughout felt like cheesing it. Also it seems like the player always pushed the enemy forward during attacks, so you would eventually end up with multiple enemies stacked, especially in the last boss fight, suddenly I had 3 minions and the boss fighting against me... Sometimes I used the kick, then blocked and made a normal attack, but instead another kick was made.

Despite that long list of notes, I still had a good time. The background art was really well done, and I liked that you used modular enemies, that kept it like you were actually going after different souls.

I totally agree that fighting gets boring quickly since there’s a lack of variation. I wanted to do combo attacks, and different weapons and fighting styles for the enemies, but as you know, time constraints. 😄 The fact that I also got bored with the fighting means a lot, haha. It’s true that you push them as you attack, but you can also move backwards to mitigate that. Yes, the animation transitions have some weird issues, so as you said sometimes an attack or kick is done on its own. The combat is one of the main aspects of the game and I wish I could’ve focused more on it, but that’s what a game jam is there to teach you. 🙂 Thank you for the feedback and for trying it out, really appreciate it! Glad you still liked it.

You can move backwards instead of moving forward, but in my playing experience, the enemy will always hit you when you do. I might have been just unlucky though

(+1)

yes right, it’s not easy, it depends on which enemy it is, and you have to time it very well, something probably only the game developer himself can do. 😄 Your feedback helps though, thank you very much.