Hello everyone.
I'm hesitantly posting this here. This was my first game jam, my first game and my first time exposing my work online so some big milestones for me.
My game: https://b4ttlecat.itch.io/dropkick
I'd like feedback on: I'm not really sure what to ask feedback on as there's not a lot here to actually play. Just anything you could think of would be appreciated. I didn't complete my game, I didn't get close, but I focused on getting the main mechanic working, which is the dropkick. My inspiration was Miyamoto's quote about a good idea solving multiple problems. By holding the button to jump and releasing to kick I feel like that was hitting that quote. It also felt good to me from the controller-player connection. Holding the button and then releasing replicated the player holding the kick and then letting it go with a big force.
My immediate goals:
- Figure out how to get local multiplayer working with two controllers.
- Make destructible walls (different types: wood, spikes, doors, concrete etc)
- Add some deeper movement mechanics such as commando rolls, dodging etc without complicating the simple control scheme
Cam