Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Playtesting Thread! Sticky

A topic by ludowoods created Jul 20, 2016 Views: 897 Replies: 11
Viewing posts 1 to 14
Host

Hey jammers!

Now that we're in the final stretch of the jam, we encourage you to try building and testing your game. This thread is a place to share your game and get feedback, especially on specific questions. Reply to posts with relevant feedback if possible, but in general this thread is to encourage you to play other people's games!

If you'd like feedback, please include:

Game url

[url]

I'd like feedback on

[Bulleted list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific]

I need help on

[Optional so remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving]

Submitted

Game url

https://boredom101.itch.io/cyber-cards

I'd like feedback on:

  • core concept
  • controls
Submitted

Game url

https://whiskeycabinet.itch.io/crossing-the-easter...

I'd like feedback on:

Is the difficulty okay for you? Does it make you want to play the game more or less?

Submitted

Game url

https://ghoulishkid.itch.io/say-your-pun-ance

I'd like feedback on:

Does this game make you interested in any future work I might do (if so, what makes you interested)?

This is my first fully finished, non-buggy game: was it fun?

Is there anything that I could have done to make this game more enjoyable?

Submitted

I'd like feedback on my survival game:

https://terman-emil.itch.io/wilderness-wrath

Is it interesting, are there too many bugs ?...

Submitted (1 edit)

I'd like feedback on my short visual novel game (it's web based so it's pretty quick to play)

https://forleafe.itch.io/deluge

What are your impressions? How did you feel playing this? Was it scary? Were you engaged? Is there anything that seriously bothers you about it?

Oh, and were you able to find the way out? :)

Submitted (1 edit)

Game url

Out of the Box

I'd like feedback on:

  • Were the challenges in each level clear? Do you think the game was unfair?
  • Did you finish the game? Did you feel disencouraged because of the difficulty?

There was somethings I was not satisfied with (such as the menu and the end) but that was because of the time limit and management issues. I'm planning on polishing a bit more later.

PS: The game was submited by my friend guimm so that's why the link goes to his account.

Submitted

Game url

Fern Flower

I'd like feedback on

  • Was the story interesting? How did you like the characters? What about the setting?
  • How did you like the visual side of the game? Did it fit the story and setting? Did the sprites fit well with the backgrounds?
  • How did you like the music? Did if fit the scenes?
Submitted

Game URL:

Legacy of Harambe

Any feedback at all would be appreciated.

Tell me how entertaining you found the story, comments about the graphical fidelity, anything is welcome :)

Submitted

Game url

Dreaming Mummy

I'd like feedback on

  • Is the rhythm-but-not-musical platformer mechanic fun somehow? Is this a good idea for the gameplay?
  • Are there too much stuff happening on the screen? Would it be better to change the game to have more focus on the actual gameplay part (the center)?
  • Any other comments about the game are welcome.

Note: the art is a draft and I know it lacks a proper difficulty system.

Submitted

Game url

https://sypher_games_studios.itch.io/the-hackr-fil...

I'd like feedback on

- Gameplay

- Level Design

I need help on

- Finding Bugs and Glitches

- Finding Grammatical Errors During Game

Submitted

Hello everyone.

I'm hesitantly posting this here. This was my first game jam, my first game and my first time exposing my work online so some big milestones for me.

My game: https://b4ttlecat.itch.io/dropkick

I'd like feedback on: I'm not really sure what to ask feedback on as there's not a lot here to actually play. Just anything you could think of would be appreciated. I didn't complete my game, I didn't get close, but I focused on getting the main mechanic working, which is the dropkick. My inspiration was Miyamoto's quote about a good idea solving multiple problems. By holding the button to jump and releasing to kick I feel like that was hitting that quote. It also felt good to me from the controller-player connection. Holding the button and then releasing replicated the player holding the kick and then letting it go with a big force.

My immediate goals:

  • Figure out how to get local multiplayer working with two controllers.
  • Make destructible walls (different types: wood, spikes, doors, concrete etc)
  • Add some deeper movement mechanics such as commando rolls, dodging etc without complicating the simple control scheme
Thank you if you take the time to view my "game". Congrats to everyone who got this far.

Cam

Submitted

Game URL

Console Idle

I'd like feedback on

  • Anything