NGL I generated a lot of names! Trying to think of potential game mechanics for each is a fun exercise.
Here's what I have:
- Winged conundrum 2704
- In the future people can fly, just not very well
- QWOP inspired "try to fly but it's really hard"
- Lawless wolves
- Court drama visual novel with wolves
- Court drama visual novel with wolves
- Vampire Inferno II
- You're a dentist, but all your customers are vampires
- Paradox of Urn
- Puzzle game with urns, maybe something with water and physics
- Seasons of lives
- Grow a fruit tree
- Literally play as the tree, growing your roots to get water and sunshine
- Sand revolution
- Hack-n-slash demons in the desert
- Hounds of calendar
- Fight a different "Hound" every month
- 12 stupid boss battles one after the other
- Immortal river
- Arena battler/shooter centred on a river
- Entering the river replenishes your health but you need to recharge the river on the other side of the map (pray at a shrine or something)
- Constantly battle back and forth across the map
- Delta instruments
- Spaceship game where your only input is the really complex instrument panel
- Great pawns
- Chess game where all pieces are pawns but they're upgradeable
- Primal menace IV
- Animal apocalypse arcade trash
- Really rough art, hand drawn in piskel - think hotline miami but less good
- Top-down shooter, two guns, infinite ammo, no reloads, pixel blood splatter, city overrun by the jungle, distorted screeching animal sounds
- Reuse level editor from starry sky
I will probably go with Primal Menace IV and try to make it as over-the-top as I can, just really silly and extreme. I want to gain more experience working with Unity so I'll use that.
You're adding more words on Friday? I'll have another go then!