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Wow 120. I have to admit I actually didn't have time to build a flexible code to increase difficulty so I had to use hard numbers so at a certain point the difficulty stops increasing. I originally had a grenade ready, which I wanted to make a dropped item to use, but as time passed I decided to make it a cooldown instead, which in the end I also didn't have time for. The idea of grenade pick up and tossing would allow me to try my hand at making such mechanics.