I really enjoyed this collection! The games are obviously very short but I like that they are very distinct from each other and show your different styles and you are obviously all pretty talented.
One thing I think you do really well is presentation. All of the games had small little touches that gave them a lot of personality that many other indie developers don't bother with. Things like the menu design (I liked the Rubik's Cube for Psychopath), the manga onomatopoeia in Veinless Property or the "wheels" in Maybe Another Life feel very intentionally designed and are great to interact with. This also shows in your company/group (?) branding by the way. I really like your logo and name.
If you want a short review for each of the games:
Maybe Another Life has the best atmosphere in my opinion. The visuals and the sound design are great and it has some really good ideas that create interesting situations and I was constantly intrigued while playing it. Like I said before, these "wheels" have great animations, good sound design and just feel good to use. The same goes for the gravity shifting or being grabbed by this machine. I felt pretty engrossed throughout. From a purely technical standpoint I think this game seems the most polished out of all three. Also, I have no idea what that thing in the back at the beginning is but I will probably see it in my nightmares from now on, so thanks for that...
Psychopath is the most game-like out of the bunch. I also like a lot of its ideas, like the Rubik's Cube puzzle or the slow progression of opening up more and more of the house. While I had fun figuring things out, unfortunately I think from a technical standpoint this is the least polished game of them all. Actually handling the cube was very tedious and the fact that the flashlight has a slight delay to your head movements really strained my eyes after a couple of minutes. I do really like the different endings, though and it still has a lot of personality, like the others. From the videos I've seen so far, I seem to be one of the few that got to all of the endings which felt pretty gratifying. After I played it, I've read somewhere in the comments that The Stanley Parable is one of your favorite games which made me chuckle a little bit because the way you get to the good ending reminded me a lot of the telephone room there. I'm not sure if that was intentional or not but if it was that's great.
Veinless Property (besides being an awesome title) is the most stylized and while the effect could probably get a little bit grating after a while I think it's short enough to avoid being a problem (for me at least). Like I said the onomatopoeia is a really nice touch and I also like the manga style text bubbles (oh, and it has a great menu design, too). It also had some good subtle spooks in there like when you first look out of the window or the eyes in the TV room. As a Junji Ito inspired game it could've probably been a bit more horrifying in my opinion but that's it. As an anime/manga fan I liked the Perfect Blue reference.
One thing all 3 games suffer from a bit that I haven't mentioned yet is that they're very very short. Obviously you've had time restraints and they work well as little experiments to show off your work but I really hope you take some of these great ideas and manage to flesh them out into a truly amazing experience. I think you are among the most promising indie devs in the scene right now and I look forward to what you will create in the future. I would also enjoy to see a jam like this with other themes maybe?
Oh and just as a little fun fact: not only are you from the same country as me, according to at least one of your Twitter accounts you are also from the same Bundesland so I might not be totally unbiased here. ;)