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I really enjoyed this collection! The games are obviously very short but I like that they are very distinct from each other and show your different styles and you are obviously all pretty talented.

One thing I think you do really well is presentation. All of the games had small little touches that gave them a lot of personality that many other indie developers don't bother with. Things like the menu design (I liked the Rubik's Cube for Psychopath), the manga onomatopoeia in Veinless Property or the "wheels" in Maybe Another Life feel very intentionally designed and are great to interact with. This also shows in your company/group (?) branding by the way. I really like your logo and name.

If you want a short review for each of the games:

Maybe Another Life has the best atmosphere in my opinion. The visuals and the sound design are great and it has some really good ideas that create interesting situations and I was constantly intrigued while playing it. Like I said before, these "wheels" have great animations, good sound design and just feel good to use. The same goes for the gravity shifting or being grabbed by this machine. I felt pretty engrossed throughout. From a purely technical standpoint I think this game seems the most polished out of all three. Also, I have no idea what that thing in the back at the beginning is but I will probably see it in my nightmares from now on, so thanks for that...

Psychopath is the most game-like out of the bunch. I also like a lot of its ideas, like the Rubik's Cube puzzle or the slow progression of opening up more and more of the house. While I had fun figuring things out, unfortunately I think from a technical standpoint this is the least polished game of them all. Actually handling the cube was very tedious and the fact that the flashlight has a slight delay to your head movements really strained my eyes after a couple of minutes. I do really like the different endings, though and it still has a lot of personality, like the others. From the videos I've seen so far, I seem to be one of the few that got to all of the endings which felt pretty gratifying. After I played it, I've read somewhere in the comments that The Stanley Parable is one of your favorite games which made me chuckle a little bit because the way you get to the good ending reminded me a lot of the telephone room there. I'm not sure if that was intentional or not but if it was that's great.

Veinless Property (besides being an awesome title) is the most stylized and while the effect could probably get a little bit grating after a while I think it's short enough to avoid being a problem (for me at least). Like I said the onomatopoeia is a really nice touch and I also like the manga style text bubbles (oh, and it has a great menu design, too). It also had some good subtle spooks in there like when you first look out of the window or the eyes in the TV room. As a Junji Ito inspired game it could've probably been a bit more horrifying in my opinion but that's it. As an anime/manga fan I liked the Perfect Blue reference.

One thing all 3 games suffer from a bit that I haven't mentioned yet is that they're very very short. Obviously you've had time restraints and they work well as little experiments to show off your work but I really hope you take some of these great ideas and manage to flesh them out into a truly amazing experience. I think you are among the most promising indie devs in the scene right now and I look forward to what you will create in the future. I would also enjoy to see a jam like this with other themes maybe?

Oh and just as a little fun fact: not only are you from the same country as me, according to at least one of your Twitter accounts you are also from the same Bundesland so I might not be totally unbiased here. ;)

First of all, thank you so so much we truly appreciate this insanely awesome comment you truly made our day. Since you gave Feedback for each game in such detail, we decided to answer you individually:


Tom (Maybe another Life):

Truly amazing feedback, I really had to smile all the way through reading it. For this project, I decided to try Unity HDRP for the first time and wanted to put all my energy into creating an immersive atmosphere, so I'm really happy that you mentioned exactly that! The gravity mechanic on the other hand was also an Idea I was toying around with for years and am really glad how it turned out in this game. And that thing in the back at the beginning is something that I originally put in because I thought nobody would even notice it and it would just be a fun thing where I could tell people in a few years: "hey, but have you ever turned around in the beginning?" but now almost everybody seems to find it. It´s actually just Hamood, in case you don´t know it, look it up on YouTube to further fuel your nightmares ;D


Gregorius (Psychopath):

I really truly appreciate your feedback. It is so nice to hear when someone is finishing your entire game with every ending, this means so much to me, thank you!! Psychopath was a completely different game called “4D-Horror”, but I was not satisfied with the game, so I decided to change it to my likings within 2 weeks, so it definitely has some issues like the Rubix cube puzzle or the door bug, which was shown in Markipliers video, but it is still playable it´s just confusing to the player to insert a code to a door and another door will open (oops). The flashlight delay was actually intentional, I wanted it to feel a bit realistic and not too stiff, but I am sorry if it strained your eyes. Tom played the Stanley Parable game, I (Gregorius) have seen videos of it and I feel absolutely honored that my game gets to be compared to this awesome game. So once again thank you so much for your review, it definitely made my day, and I really appreciate it that you finished every ending of my game because I have seen videos where the players didn´t even finish one end, so to read that you completed the whole game feels very nice!


Andreas (Veinless Property):

I want to say thank you for all the nice words and the Constructive Criticism. I actually 100% agree with your criticism, the Shader is Too harsh and I didn't give the player an option to lessen the effect and I actually wanna make the shader a lot more user-friendly and customizable if I make a game in that style ever again. I actually only read a few of Junji Ito's short stories (and all of Tomie which my game was most inspired by) and I also do agree, it doesn't come close to the horrifying feeling you get while reading one of his stories. None of us were actually that into horror before we made the Competition, but I think after it I actually really got into horror and I would be interested to make another Horror Game in the future! I wanna thank you again for all the nice comments and praise you have given us, It really motivates continuing working on Games and I really hope that we won't disappoint with our future Projects!


We feel really honored by you calling us one of the most promising indie dev teams. We are also planning to post more content in the near future and (hopefully) make Triality Games something big.

Vielen Dank für den Support aus BW ;)