First of all, thank you so so much we truly appreciate this insanely awesome comment you truly made our day. Since you gave Feedback for each game in such detail, we decided to answer you individually:
Tom (Maybe another Life):
Truly amazing feedback, I really had to smile all the way through reading it. For this project, I decided to try Unity HDRP for the first time and wanted to put all my energy into creating an immersive atmosphere, so I'm really happy that you mentioned exactly that! The gravity mechanic on the other hand was also an Idea I was toying around with for years and am really glad how it turned out in this game. And that thing in the back at the beginning is something that I originally put in because I thought nobody would even notice it and it would just be a fun thing where I could tell people in a few years: "hey, but have you ever turned around in the beginning?" but now almost everybody seems to find it. It´s actually just Hamood, in case you don´t know it, look it up on YouTube to further fuel your nightmares ;D
Gregorius (Psychopath):
I really truly appreciate your feedback. It is so nice to hear when someone is finishing your entire game with every ending, this means so much to me, thank you!! Psychopath was a completely different game called “4D-Horror”, but I was not satisfied with the game, so I decided to change it to my likings within 2 weeks, so it definitely has some issues like the Rubix cube puzzle or the door bug, which was shown in Markipliers video, but it is still playable it´s just confusing to the player to insert a code to a door and another door will open (oops). The flashlight delay was actually intentional, I wanted it to feel a bit realistic and not too stiff, but I am sorry if it strained your eyes. Tom played the Stanley Parable game, I (Gregorius) have seen videos of it and I feel absolutely honored that my game gets to be compared to this awesome game. So once again thank you so much for your review, it definitely made my day, and I really appreciate it that you finished every ending of my game because I have seen videos where the players didn´t even finish one end, so to read that you completed the whole game feels very nice!
Andreas (Veinless Property):
I want to say thank you for all the nice words and the Constructive Criticism. I actually 100% agree with your criticism, the Shader is Too harsh and I didn't give the player an option to lessen the effect and I actually wanna make the shader a lot more user-friendly and customizable if I make a game in that style ever again. I actually only read a few of Junji Ito's short stories (and all of Tomie which my game was most inspired by) and I also do agree, it doesn't come close to the horrifying feeling you get while reading one of his stories. None of us were actually that into horror before we made the Competition, but I think after it I actually really got into horror and I would be interested to make another Horror Game in the future! I wanna thank you again for all the nice comments and praise you have given us, It really motivates continuing working on Games and I really hope that we won't disappoint with our future Projects!
We feel really honored by you calling us one of the most promising indie dev teams. We are also planning to post more content in the near future and (hopefully) make Triality Games something big.
Vielen Dank für den Support aus BW ;)