Enjoyment 5/5
Concept 5/5
Presentation: 3/5
Use of Limitation 5/5
This game absolutely blew my expectations out of the water (... heh... blew, water). ~! Anyway, this game was masterfully crafted with such ingenious level designs and the difficulty ramp was nigh on perfect. Out of the entire selection of levels I maybe passed one (no it wasnt the last level :D).
There was some incredible thought provoking levels that allowed real thought and stratergy with not just timing/reactions but process of order in order to execute a well layed out puzzle level. What suprised me the most is how well you were able to keep layering on mechanics that not only made sense, but added so much depth to each bubble and level.
The fact you were able to craft so many head scratching and plentiful levels that (a few felt the same, maybe even duplicated) captured my emersion in a way that I did not expect!
Hand down this would be my favourite to win for sheer execution on simple mechanics done incredibly well. Even though you only have one game submitted i refuse to believe you are this good right out the game.
Congratulations, if you dont win the gamejam, you won my heart and a follow. I'll be keeping an eye on all future work you release :) Thanks for keeping me entertained
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I can't even, you're too kind!
The full picture is... I started to dabble in game design and programming when I was 11 back in the macromedia flash days, but never really published a finished project. (I just can't believe it's been 19 years since then!)
It's always been my dream, but I got caught up in an engineering career. I recently decided to take at least a year career break from that to really take a crack at publishing indie games for a while.
Given how long that detour was to get here, I can't even convey how much all the positivity I've received in this jam means to me. : )