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Thank you! I love low-res art in horror because it forces you to use your imagination, which I believe can be much more horrific than any realistic drawing. 

The low resolution I decided to use early on is what led to the camera being zoomed in so close to the character. I had to use a large portion of the screen just to draw the protagonist with the amount of detail I would like. I then realized that this created an effect where you wouldn't be able to see anything that wasn't close up. I decided I wanted to make the gameplay feel like wandering around in a really dark room, not even being able to see the walls around you.

Thanks again for the comment! I'm glad that you liked my pixel art!