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A jam submission

I'm Not Alone In HereView game page

A short horror story inspired by the Apple ii computer
Submitted by Bri — 1 hour, 32 minutes before the deadline
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I'm Not Alone In Here's itch.io page

Results

CriteriaRankScore*Raw Score
Immersion (Gameplay & Storytelling Engagement)#393.4553.455
Relevance (Creative Expression of Theme)#563.6363.636
Overall#943.1593.159
Aesthetic Flair (Graphics & Sound Presentation)#1283.0913.091
Technical Excellence (Design & Engineering)#1572.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Made by One or Two People

yes this was made by just me / us

All Original Content

yes everything was made during the jam

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Comments

Submitted(+1)

Cool vibe :) I think it would be great if the text would go away when u walk away from the item that displays it

Submitted(+1)

You've managed to make it pretty creepy despite the limited pixels and lack of audio so very well done! 

Submitted(+1)

Like others have said I like the old school aesthetic and I thought the final message from your helper was very sweet event though it was a little sad.

I did have some issues looking at the Bible. I think the hit box for the bed may overlap with the Bible a bit which can lead to, well not the most fortunate of circumstances.

Overall a solid entry! Good job!

Developer

I looked into the bug you mentioned. Object interaction works by seeing what object is near the player when the interaction key is pressed. The issue with that is, as you noticed, you can be near the bible and the bed at the same time, so trying to look at the bible can count as looking at the bed at the same time. I have figured out a way to fix this issue, so I can release a fixed version after the jam ends.

I'm glad you liked that art and story bit of my game! Thank you so much for your feedback!

Submitted (1 edit) (+1)

I love retro style horror games and the art is very cool done. The only problem i had with this game is that the first line of the texts where cut in haf and i had a very hard time reading the begining of the lines because of that. I dont know if this was just on my computer or maybe even by purpose. But aside from this it was a fun experience and fits the theme of this jam very well.

Developer

I'm looking into the bug you mentioned, and it look like it only occurs during full screen mode. I don't have a whole bunch of computers with different screen sizes to test this on, but I do believe that is the issue. I should have tested full-screen mode to make sure it works properly or just not allowed full-screen mode at all. I'm sorry you had to deal with that issue.

I'm glad you still had fun with the game, and I'm really glad you like the art! Thank you for your feedback!

Submitted(+1)

Just wondering, was the event time based or did I need to go to certain items in order? I managed to get the love you message in the diary but wasn't sure if that's the end. Overall, I like the creepy vibe and it's a pretty nice game!

Developer

Events used a combination of time-based and item-based triggers. Spoilers for the entire game below:

Upon starting the game, you need to look at the diary, bible, crucifix, and door. The diary changes for the first time 10 seconds after having observed all the items. The next part is completely time-based. Just wait for 60 seconds without looking at the bed and dying and the diary will change once again. The last part is completely item-based. Looking at the bible and crucifix unlocks the door and changes the diary for the last time. It's also worth noting that the order you use the items does not matter.

Regarding the ending of the game, it technically ends when you observe the door and see that it can be opened again. I originally wanted to play an animation of the woman leaving the room, but I ran out of time. The "I love you" message is not necessary for completion. It's just an optional observation you can make.

Anyways, thank you for all the kind words! I'm glad you enjoyed it!

Submitted(+1)

Ah, thank you for the spoiler! I just walk around and look at everything over and over again before the light outside the door shows up. So I was wondering did I trigger it by looking at something or was it because of the time. I got it now. Thanks!

Submitted(+1)

Verrrry creepy with such limited pixels. That animation near the bed (don't want to spoil anything) was very awesome. Good job!

Developer(+1)

Thank you! I love low-res art in horror because it forces you to use your imagination, which I believe can be much more horrific than any realistic drawing. 

The low resolution I decided to use early on is what led to the camera being zoomed in so close to the character. I had to use a large portion of the screen just to draw the protagonist with the amount of detail I would like. I then realized that this created an effect where you wouldn't be able to see anything that wasn't close up. I decided I wanted to make the gameplay feel like wandering around in a really dark room, not even being able to see the walls around you.

Thanks again for the comment! I'm glad that you liked my pixel art!

Submitted(+1)

Awesome work on the storytelling aspects and I also love the old Apple II art style! Hopefully you can expand it further with some audio and maybe some story-driven puzzle element or something!

Developer(+1)

Thank you! I originally planned on adding sound effects to the game, but I didn't really have the time. I would also like to add more ways to interact with the environment to create some interesting puzzles. I've even considered having a system where you walk with the arrow keys, and then type in commands to interact with items to make it feel more like one of those really old computer games. Anyways, thank you again for the feedback!

Submitted(+1)

This was very fun, the retro art style is on spot!

Developer

Thank you so much! I'm glad you had fun with it!