I'll admit, this is not what I expected from the title. It reminds me of waving around minis, and I love it for that.
That being said, I think it's implementation needs to be different. I heard my fans start up whenever I was using it, so I checked my CPU usage to find it jumps from 5% to 20% when I'm waving tokens around. I'm not sure if it's because everything's done by updating the actor's actual position in the world every frame, but if it might be a good idea to switch to using sockets to communicate the changes instead. (I've also never used them, so take this with a grain of salt.)