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Yeah unfortunately there was an invisible import issue with some of the UV meshes on the models that Unity didn't catch, causing the main mechanic to default to (0, 0) effectively making it impossible. This was only present in the build version and not the editor version not because of a late submission but because the Editor apparently enables Read/Write to complex meshes by default but you have to enable them manually for export (weird!). I spoke to Adam about this and found the solution 3 days later-- clicking a single checkbox on the affected meshes and making the game work as intended. I ended up uploading it over on my itch, if you want to play the fixed (single check box) version.

Thanks for the playing this one though and it was awesome seeing you during the streams and playing your game!