Cool that you had multiple languages and the control feature would work great for mobile. The direction and display of text is sometimes finnicky in terms of how far/which direction to see the choices so maybe a smaller preview already shown on screen may help direct where to drag the image to make the choice. The stat system is interesting in deciding which choices to prioritize, but I didn't notice any obvious situation where the stats directly affected choices outcomes or availability. If you do code more choices like that it may add some more depth to your game!
Overall interesting!