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SneepyPixels

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A member registered Jun 18, 2021 · View creator page →

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Ahh the platforming went much smoother after knowing that! I think its because after the player  time-reverses to completion the crate doesn't react to the gun again so  without a game reset it wasn't obvious I could use the pieces as platforms.   

Hi, gave your game another try and I wanted to leave a some feedback if you were looking for it! :)
The large beginning area gave a great first impression of a large area to explore, but   I ended up a little lost and I wasn't sure what the objective was. Running and the camera work feels somewhat smooth, but aiming with the gun  out   is a little slow since you keyed it to the keyboard instead of the mouse while firing.  I couldn't figure out how to jump onto the platform from the box nor the cart , but the time reversal effect and gun laser were entertaining to use on the crate.

Keep up the good 3D artwork and best of luck to more future levels/puzzles :)

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Ahh yes, reading everyone's comments     I might have underestimated the time needed —    I will have to consider adding a countdown and tweaking up the drift bar ability. Thank you for exploring the settings page!  I was thinking I might not have been speaking as clearly as I had tried to or perhaps the music/sfx wouldn't be to the liking of everyone x).  Much appreciated for your feedback!! 

This concept could lead to  some pretty interesting puzzles! Although short,    I had a good time

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Nice sprite animation and  tileset, I do agree you could squish the maps to cut down on running time   if there isn't a lot of background art to admire. The music was a nice companion though :)
Keep up the good work!

Overall interesting lighting and time effect and I like the ambient music!
Once you add some textures/variation to the level design it will be easier to distinguish walls apart in the level. Buildings at the end looked nice, keep up the work!

I played for a bit before I got stuck in the third room with a single tree. I spammed buttons (t/g, u/j, my entire keyboard)  and made the glass statue appear for a literal half second, but then it disappeared . Not sure if it is because I'm on windows using your windows bui----went back to the zip, opened the  .exe that said actually had win64 ...nope, still same thing.  Maybe time powers weren't working for me   hahah anyway, would be nice if you added an invert Y-axis  option  :)


Overall looks and sounds great, lighting is superb in your environments

Interesting time mechanic! Particularly funny to rewind things around me, although I kept bugging crates out of walls xD

Interesting game! I particularly liked the riddle room - just need to fix the typos and it would help if I didn't have to guess on plurals/capitalization. Art and music went well with everything.

Cool that you had multiple languages and the control feature would work great for mobile. The direction and display of text is sometimes finnicky in terms of how far/which direction to see the choices so maybe a smaller preview already shown on screen may help direct where to drag the image to make the choice.  The stat system is interesting in deciding which choices to prioritize, but I didn't notice any obvious situation where the stats directly affected choices outcomes or availability. If you do code more choices like that it may     add some more depth to your game!

Overall interesting!

I know traveling in space is slow, but the work  is usually endless!  Perhaps some menial tasks to do while I wait would be nice, like watering the plants or doing a system check and such :)

Nice energy and health bars, I only wish  I could spam my attack as there were a lot of enemies. The clock-explosions were RNG spawned? If so nice touch - keep up the work!

Took me some time to figure out to get ClickTeam Fusion to play it, but....maybe that was the point? haha keep it up, you submitted pretty early so next jam you can submit a little later :)

Huge thanks for the feedback! If I do expand, I definitely will try to implement a level select system since I'm not trying to steal quarters x)
I was happy to be able to squeeze in a single weapon power-up last minute (morning of submission hahah)     but in trying to balance it, you definitely would feel  weaker in stage 2 without it.   Thanks for playing and I'll see if I can make this prototype into  a more playable full game

Thank you for your feedback! I'm glad you liked the intro as  I'm still trying to improve on the art haha and   I  really did consider adding some more time elements,  but opted instead to try    to keep the main one feel natural  and balanced.    

Wow, you're too nice!!!   I'm overjoyed you were able to   find have fun playing my little prototype.   I had a lot of fun making stage 2 , so your comments are super validating. Thank you for the very generous comments and I will use them to motivate me to complete more projects :D

Thanks for your feedback! I will consider adding some time proof weapons...and now time resumes! 

Great lighting and tiles! Platforming felt smooth and natural.   

Haha this was both a funny and fun game.   When he announced they would grade on whether the  pieces matched and on placement I definitely made a face like (   o _ o )"

The platforming is  pretty solid  outside of the  visuals.   Things got real as soon as we could summon a platform. Keep up the good work!

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Immersive music and art, puzzles were fantastic, and good difficulty with easy-to-understand tutorials.   You got a lot done! Maybe you  could've kept the MC as an anonymous war hero, but I can understand why you didn't. Great game!

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Pretty fun, I  died a lot on level 2 to slimes before I remembered he was a time ninja who could freeze time. And then shortly after that I died some more on spikes. 5/5 would play again

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I just wanted to let you know I did try to play with a logitech controller but alas could not in browser nor desktop. Maybe if you could implement keys inputs for   two players on a local keyboard in the future? Otherwise, screenshots and main screen look  great  and stylized 

Ohh that barrier at the end of level 7 was a dirty move. Haha nice 10 levels! I can see this easily expanding to mobile with a few flashier graphics. Keep it up :)

Reminds me of Talos Principle -  Great work so far!  I did somehow have it where    where I would be standing on a button during my recording,  but my time clone would just baaarely be off of it enough when I go to do my second  one where i'd    to re-record.  Keep it up   :)

You may want to use different buttons to start and to go into a portal because it just ends the game right away if you click it more than once or if you're not near a    portal.   Once you add some more narrative with more platforming or expand on your fetch quest it'll be more fun!

Nice visuals and it was nice of you to allow potato settings which I used.   Keep it up!

Love the art and the sprite animations! It went smoothly as soon as I  figured  out baby could eat stuff . Nice work!

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Nice puzzles, I really appreciated you showing what the button does when we push it. And are those "za warudo" sfx I hear? ;)

Amazing visuals, in fact, so much so my potato can't run it that well haha  good work though!

Great tilesets and  nice pixel art!    I could go out of bounds a few places like the (prehistoric era)  , but it was nice to find so many characters to talk to

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I like it! I can see some Portal inspirations and it'll be interesting to see what kind of puzzles you make. Unless you are trying to force the player to  have to drop their eyes and pick them up as part of a puzzle,  maybe a button to (remotely) call back the eyes ?  That itself may lend to some more puzzle designs.

I really enjoyed seeing all the stars move as I adjusted the time. It'll be interesting to see how you finish the game!

Nice sprite and almost a Sonic-speedrun type feel to it. Keep up the good work!

Looks like you got the start of something here!   Hopefully you keep working on it and  you can get the time reverse a little smoother and add some of your own visual flair  

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Great concept and music!   I heard the windows  UAC alert too many times haha
OH and the QR link was a nice touch , took me a second   minute or so ;)

Yeah...I'd definitely need a refresher on electronic circuits hahah  otherwise cool graphics and solid   UI.   

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Nice music! Definitely feels like a   battle!   Not sure if I win or lose battles though as sometimes after doing an attack   it just exits the battle, but keep it up! 

That helps a lot! I would definitely add that to your game page

Thanks for your comment and I'm really glad you enjoyed it! I will consider adding some more weapon upgrades that possibly allow for that :)