Ahh the platforming went much smoother after knowing that! I think its because after the player time-reverses to completion the crate doesn't react to the gun again so without a game reset it wasn't obvious I could use the pieces as platforms.
SneepyPixels
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Hi, gave your game another try and I wanted to leave a some feedback if you were looking for it! :)
The large beginning area gave a great first impression of a large area to explore, but I ended up a little lost and I wasn't sure what the objective was. Running and the camera work feels somewhat smooth, but aiming with the gun out is a little slow since you keyed it to the keyboard instead of the mouse while firing. I couldn't figure out how to jump onto the platform from the box nor the cart , but the time reversal effect and gun laser were entertaining to use on the crate.
Keep up the good 3D artwork and best of luck to more future levels/puzzles :)
Ahh yes, reading everyone's comments I might have underestimated the time needed — I will have to consider adding a countdown and tweaking up the drift bar ability. Thank you for exploring the settings page! I was thinking I might not have been speaking as clearly as I had tried to or perhaps the music/sfx wouldn't be to the liking of everyone x). Much appreciated for your feedback!!
I played for a bit before I got stuck in the third room with a single tree. I spammed buttons (t/g, u/j, my entire keyboard) and made the glass statue appear for a literal half second, but then it disappeared . Not sure if it is because I'm on windows using your windows bui----went back to the zip, opened the .exe that said actually had win64 ...nope, still same thing. Maybe time powers weren't working for me hahah anyway, would be nice if you added an invert Y-axis option :)
Overall looks and sounds great, lighting is superb in your environments
Cool that you had multiple languages and the control feature would work great for mobile. The direction and display of text is sometimes finnicky in terms of how far/which direction to see the choices so maybe a smaller preview already shown on screen may help direct where to drag the image to make the choice. The stat system is interesting in deciding which choices to prioritize, but I didn't notice any obvious situation where the stats directly affected choices outcomes or availability. If you do code more choices like that it may add some more depth to your game!
Overall interesting!
Huge thanks for the feedback! If I do expand, I definitely will try to implement a level select system since I'm not trying to steal quarters x)
I was happy to be able to squeeze in a single weapon power-up last minute (morning of submission hahah) but in trying to balance it, you definitely would feel weaker in stage 2 without it. Thanks for playing and I'll see if I can make this prototype into a more playable full game
I like it! I can see some Portal inspirations and it'll be interesting to see what kind of puzzles you make. Unless you are trying to force the player to have to drop their eyes and pick them up as part of a puzzle, maybe a button to (remotely) call back the eyes ? That itself may lend to some more puzzle designs.