hi!
- thank you for informing me about the borked ogre. i'll see if i can repro this on my end. we you able to trigger that freeze consistently?
- the map progress reset is a known issue and shouldn't be too hard to fix
- the fastfall atm doesn't have too much utiltiy in the demo besides getting down the from the tree a little faster. it's more of a fine-movement tool for more elaborate levels (plus some other novel uses i plan to add in the future)
- im still experimenting with different input buffer options. I can also run some experiement on buffering standard and wall jumps, but given its currently functional in the current state, this won't be a big priority.
- huh that's super interesting regarding the fast lateral walljump. i'll see if it can repro it and may-or-may-not fix it depending on what designs it can break lol.
- ex-moves now take up 8-12 energy to use, do if u dont have the energy, it won't come out. i have also decrease the frame input window for those down to 3-frames last time i checked.
- glad the backflips r working well and are fun to execute :)
- feel free to put your comments wherever. if you feel better about just replying to this comment, go for it!
And thank you so much as always for your feedback <3 getting folks to regularly test this means a lot and always helps a TON