Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

8*Breath of the Dragon Extended*

Sorry for not posting lately most the bug fixes and pre existing bugs get mentioned in the update log. 


  < Current bugs>

<Game Patches and fixes>

Combat fix

Infinite exp and credit fix and patch

Patch for updating user settings with extensions

Clicking priority patch (click prioritizes npc's , resources, ammo crates, skeleton chest, ship movement.)  The reason why movement is last is due to every time you would goto click something you would start moving instead.

Infinite npc fix (when npcs stack on top of eachother)

Ammo crate spawning fix (an accidental line of code was preventing the spawn timer from incrementing)

Code clean up cleaning up the paint method so its not doing more work then ot has to. *fixes the fps reader. Fps now reads as intended. 

Ship ability fixes * General bugs and power buffs.

Ship skin fixes * General fic with skin not showing on some ships.

Visual Update ui fixes *General this and that

Season pass fixes fixed season pass resetting when it wasnt supposed to.

Promo code fixes *General fix with it saying a code isnt valid when it worked and credited the account.

Mission op fixes (some missions werent cycling right) 

Buffs and nurfs

Buffed npc's gave them lvls

Nurfed there stats especially scouts (do to a behavior update they became way to strong for new pilots to handel.)

Buffed small class ships to help new player progression.

Buffed some ship abilities

Defence drone and drone ring now summons drones quicker buy 30 seconds rather then a minute.

Combat and battle drones got a damage buff. (May turn them into tokens.  And put a spawn timer on them.

Rocket launcher original power was buffed and rocket reload changed, and fixed it a glitch where it would load and trigure outside of battle.

Ammo converter CPU woros as the new ammo type didnt want to risk splicing into users base setting one mistake could cause a bunch of patches and a loss in gear, or a complete reset.  This ammo type / converter uses ammo you have to make a shot that does both shield absorbing and damage dealing.

Thinking about adding a unique ship ability to all ships. Originally abilities where unique to heavy class ships. 

If you find any bugs I havent found and fixed and mentioned in this post feel free to comment I will do my best to patch them and deliver a good quality 2d space shooter!