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this was a fun little game. the menu was a bit hard cumbersome to navigate; while it could have been just the three options, the player instead had to constantly navigate around the screen to places that don’t do anything (and never will, if i understood correctly)

entering the boat whenever (X) is held is a bit of a pain, since that means you can’t hold a bubble when you’re near the surface lest you get swept away by the boat

speaking of bubbles: i often wanted to release one directly beneath a fish (so it would float up and catch them) and then continue moving downward. but downward movement sucks the bubble right down with you! i can’t tell you how many fish i’ve missed catching due to the bubble “chasing” the player

Yeah. I totally agree with you for the shop menu. We intended to add a lot more features, but unfortunately we ended up having to code a whole map renderer thing from scratch. 

In terms of the boat thing, I keep getting that feedback and meaning to move the top fish down a bit, so sorry about that.


In terms of the bubble glitch, it was really hard to fix. As I said earlier, we had to make something to draw the map from scratch. We didn’t like pico8’s map thing since it could only be moved 8 pixels at a time, so every animation and map tile is a separate sprite that’s being drawn (there is a function for it and a table and stuff so it’s not like we’re drawing each sprite separately). Because of this, the bubble is drawn on a separate layer. The fix for this glitch would be to basically make the bubble part of the map, and I’m not sure how we would do that without re writing a lot of the code. We definitely have a lot to learn for our second jam when we do one.

i’d like to introduce you to the camera() function :3