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Samalander
Creator of
Recent community posts
Yeah. I totally agree with you for the shop menu. We intended to add a lot more features, but unfortunately we ended up having to code a whole map renderer thing from scratch.
In terms of the boat thing, I keep getting that feedback and meaning to move the top fish down a bit, so sorry about that.
In terms of the bubble glitch, it was really hard to fix. As I said earlier, we had to make something to draw the map from scratch. We didn’t like pico8’s map thing since it could only be moved 8 pixels at a time, so every animation and map tile is a separate sprite that’s being drawn (there is a function for it and a table and stuff so it’s not like we’re drawing each sprite separately). Because of this, the bubble is drawn on a separate layer. The fix for this glitch would be to basically make the bubble part of the map, and I’m not sure how we would do that without re writing a lot of the code. We definitely have a lot to learn for our second jam when we do one.
I really liked the 'fun-ness' of this game. It was really enjoyable to play, and the environment and music made it really interesting. I think one of the things that you excelled at was making the game at just the right difficulty. It wasn't too easy or hard for me.
The duck sfx got a little annoying to me though.
Yeah, It's an intended feature to help people report bugs. Originally you turned it on by pressing up and down arrows, but while testing, I found that you would normally press those together while changing directions. I chose to set it as X and Z instead, as people don't usually press those at once. It can be easily disabled by pressing left arrow key and right arrow key, which it says in the title. I left it in because I didn't think it would be harmful or cheaty, just like the debug menu in Minecraft. One thing that it does show that could be considered an advantage would be seeing your exact oxygen level I guess, but there's a bar anyway, so it's not a huge advantage.
I was also really worried about the music. I had bought PICO 8 about a week before I started this jam, and had no prior coding experience with text based languages (Other then a little experience with python a couple of years ago). The music is just a repeating loop that's less then 10 seconds long, so I though it would get boring. One of the things that I added was making the music more muffled while you're under water, and more clear while in the shop. No one seemed to notice it though.
Thanks for the positive feedback!
Wow! This is a really creative concept and one of the most fun games that I've played. The balancing is pretty good, and it's pretty tricky. I'm really impressed that you made the little player rotate around the circle. I also made a game in Pico8 for this jam, and I know how hard stuff like that is to code.
thanks so much for the review! I think the bubble collisions were tricky for me to code. I wanted it to be kind of easy to catch fish, but I noticed that if I just made it so if the bubble is touching the fish it captures the fish, it made it look really weird when the bubble just snapped to the fish. I’m going to put out a small update in around an hour with some bug fixes and improvements, including collisions. Thanks again for the review!