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Samalander

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A member registered Aug 24, 2020 · View creator page →

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bro its an underscore _

Thanks! I made all of it myself. I've been trying to work on my vector art and I think it turned out really well.

Surprisingly polished and fun to play! Good Job!

Right above the area to purchase the game, there's a little expandable table called 'More Information'. Under there, you can see that the game was made with Blender, Aseprite, and Godot

Yeah. I totally agree with you for the shop menu. We intended to add a lot more features, but unfortunately we ended up having to code a whole map renderer thing from scratch. 

In terms of the boat thing, I keep getting that feedback and meaning to move the top fish down a bit, so sorry about that.


In terms of the bubble glitch, it was really hard to fix. As I said earlier, we had to make something to draw the map from scratch. We didn’t like pico8’s map thing since it could only be moved 8 pixels at a time, so every animation and map tile is a separate sprite that’s being drawn (there is a function for it and a table and stuff so it’s not like we’re drawing each sprite separately). Because of this, the bubble is drawn on a separate layer. The fix for this glitch would be to basically make the bubble part of the map, and I’m not sure how we would do that without re writing a lot of the code. We definitely have a lot to learn for our second jam when we do one.

Got it. The movement speed was tricky since I wanted to keep the player from going super deep right away, so it was either slow speed or decrease oxygen, and I just went with the speed decrease since you needed the oxygen to shoot bubbles.

I really liked the 'fun-ness' of this game. It was really enjoyable to play, and the environment and music made it really interesting. I think one of the things that you excelled at was making the game at just the right difficulty. It wasn't too easy or hard for me. 

The duck sfx got a little annoying to me though.

Wow. The game looks absolutely amazing. I wish the jumping was a little easier or there were checkpoints though.

Great game! Really fun to play, and presented well. I wish I knew where to go though, I had a lot of trouble finding my way around, especially in the tutorial level.

Sadly, the web version wont load for me (Chrome)

Yeah, It's an intended feature to help people report bugs. Originally you turned it on by pressing up and down arrows, but while testing, I found that you would normally press those together while changing directions. I chose to set it as X and Z instead, as people don't usually press those at once. It can be easily disabled by pressing left arrow key and right arrow key, which it says in the title. I left it in because I didn't think it would be harmful or cheaty, just like the debug menu in Minecraft. One thing that it does show that could be considered an advantage would be seeing your exact oxygen level I guess, but there's a bar anyway, so it's not a huge advantage.

I was also really worried about the music. I had bought PICO 8 about a week before I started this jam, and had no prior coding experience with text based languages (Other then a little experience with python a couple of years ago). The music is just a repeating loop that's less then 10 seconds long, so I though it would get boring. One of the things that I added was making the music more muffled while you're under water, and more clear while in the shop. No one seemed to notice it though.


Thanks for the positive feedback! 

This game looks super good and is presented super well considering Pico8's limitations. It is very polished and doesn't seem rushed at all. I do wish there was a little more in terms of content though. Maybe a shop to upgrade skills or items?

I really liked the perspective movement, and I also really liked the particles that you added. Fun game!

I encountered a lot of randomly dying for no reason and glitching through the map. I don't know if the web version is just a bit glitchy, but it wasn't super fun to play because of the glitches. I really like the concept though.

Really creative and funny game! I enjoyed it!

I like how you added in the purple bubbles to make the game more interesting, but I still thought it was too basic and it would be nice if you used the limitation.

I like how you added in the purple bubbles to make the game more interesting, but I still thought it was too basic and it would be nice if you used the limitation.

I like how you added in the purple bubbles to make the game more interesting, but I still thought it was too basic and it would be nice if you used the limitation.

I appreciate the positive review! Was the in game tutorial or the description of the controls in the description of the itch.io page lacking? What could we do to improve it?

Really fun, but avoiding the spikes is hard.

Seriously a super fun game. One of the only ones that I couldn't stop playing. I really like how you put in the extra effort to make it 3D, and the controls were really easy to learn. It was lacking a bit of polish though with music and sfx.

I'm glad you had fun. Making people want to continue playing was one of the hardest parts.

I really liked the creativity and the whole gravity switching like mechanic. I wish the game looked a little more polished though and the tiles were placed cleanly together.

Wow! This is a really creative concept and one of the most fun games that I've played. The balancing is pretty good, and it's pretty tricky. I'm really impressed that you made the little player rotate around the circle. I also made a game in Pico8 for this jam, and I know how hard stuff like that is to code.

Hey there! Thanks for ranking our game as one of your top 3, it means a lot.

I went ahead and fixed the bug where the player can go offscreen for the web version.

thanks so much for the review! I think the bubble collisions were tricky for me to code. I wanted it to be kind of easy to catch fish, but I noticed that if I just made it so if the bubble is touching the fish it captures the fish, it made it look really weird when the bubble just snapped to the fish. I’m going to put out a small update in around an hour with some bug fixes and improvements, including collisions. Thanks again for the review!

Thanks!

I'm confused on what do to. I'd suggest adding some instructions.

Really fun concept and game! I wish that the sound effect for a bubble hitting a wall had a delay on it though.

Thanks so much! I really appreciate it.

I think that it's a really nice looking and polished game. I don't really like the fact that it gets a little boring after a while, but it looks really good.

Everything looks great and I really like the style!

I think that the concept is the best I have seen so far. It's very creative and the puzzles are designed very well. I wish the art was a bit better though.

Really fun and the core mechanics are really polished. If you made the sfx/music yourself, it's really impressive.

Art is great and game is tricky, but fun! It would be cool if there was a parallax effect with the background.

Thanks so much! Glad you liked it

I think that with a little more polish of the graphics and sounds, it could be a really good game.

I did not fullscreen it. Maybe you could write in the discription or something that you need to?