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(+1)

That was a lot of fun! It scratched a first-person shooter itch for me which normally doesn't happen in a game made in just a few days! While this is a demo, the core gameplay is there and I think it's working quite well. My only comments are ones that'd be addressed with more polish such as better impact feedback ("Am I hitting the enemy?", "What is my bullet hitting?"), smoother run animations, smarter AI, etc. which are all addressable in the long run.

Btw I enjoyed all the little details in the audio! Filtering the music in the beginning which opens up as you enter a big fight in the main bar room, the pitching-down effect as you activate slow-mo, the music cue changes to help create atmosphere per map section, etc. If not done well, they can become distracting but it's pulled off very well here!

Thank you for your detailed feedback! We'll be addressing all the issues with the project once the jam's over, but at least we learned a little something about scope and overestimation. 

(+1)

Thank you for the audio compliments and feedback!