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Good start for a stealth game. I liked that you gave several different time manipulation mechanics to the player. The hallways were quite narrow and I felt high jumps are hard to control from a first perspective. But I think the concept has potential :)

Thanks for the kind comments, narrow hallways seem to be a running thread for recommended things to change so that'll be the first rework. I've got some friends to help playtest it for me before updates now as well so that should help for future updates. Thank you for playing and rating it though, it's much appreciated.