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(+1)

The movement feels really tight and makes the game a joy to play. I found the game difficult- but not unfair which made completing each level feel really rewarding.

There were a couple of moments in the game where the UI would obscure obstacles so perhaps it could be triggered by a button input instead of proximity?

Regardless of this, I had a lot of fun!

Thanks, bud! I was really afraid that the game difficulty was going to be an issue for players to enjoy it, so this feedback makes me very happy! An about the UI, I’m working on it for a later release… it was smaller and at the very top before I built the game, really weird, lol.