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TheZampo

27
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A member registered Jul 11, 2018 · View creator page →

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Yeah! I was planning to do decent lore, with more levels. But the deadline was close, and I had no notion of how long it would take it. So I decided to use the narrator as a tutorial, and tell the story of how I made the game.

Thanks man!

I’m so happy to hear that you enjoyed it! Yeah. The narrator was a way of doing my postmortem, lol. Thank you for the kind words!

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Sure! The one that was most annoying to me was the giant potato because you can interact right when you enter the room, and that’s fine. But for me, it was the very last thing. So I had to replay all that room again. And the hitbox of the potato stays after it falls, so if you barely touch it when it’s on the ground, you also die.

Very fun puzzle game! Very well-made graphics and sound!

The art style was really really great. But I’ve had a very hard time focusing on a story-based game without any sound. Very creative usage of the theme as well!

Once I got the hang of it it was very fun, but I had to push myself through the beginning tho. The giant black screen intro with audio made me think the game was broken, and restart a couple of times… and no tutorial or controls made me feel lost for a while. But when this beginning is fixed, it’ll be a great game!

Really really well made, and very polished! I’m truly impressed this is a one man job! Very creative puzzles, and the UI was very good!

One of my favorite games so far! Really really interesting and creative. Loved all the different interactions, and I always love multiple endings. My feedback was: a few troll moments were too much and made you replay a big section for no reason.

Thank you for the nice words, and the feedback! I’ve just made a quickfix that made the game more playable now, basically making the Dialogues way more transparent. Probably it’s less annoying now! haha

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The Vo is really really well made! My feedback is that the only thing that made the game less fun was having no idea when I was doing something right or wrong, before the easy mode.

It’s surprising how good this game is for just 1 dev! Very creative, well designed and pretty! =D

It was a lot of fun, with a little polishment it will be great, so I’ll just be nitpicking in my feedback. The jump’s pretty simple, and that’s fine. But for a tight platformer, controlling the jump it’s pretty useful. You could also make the hitboxes of the ghost match the sprites when they are spawning. The full hitbox, when they are tiny it’s pretty harsh. Besides that, really fun!

Perfect, I will revisit right now to finish the story! =D

Thank you for the awesome words! Yeah, the UI is a problem that showed up after building the game, and I was unaware of it until after I submitted it. =(. Something about wrapping the scenes together made the UI show up bigger and in front of everything. I’ll fix that soon to make the game more enjoyable for sure! Thank you for the feedback! =D

Thank you for the kind words! =D

I’m so sorry that This happened, I actually spent a lot of time just testing and polishing this kind of problem, nothing like that ever happened to me, in multiple pcs… Thanks for warning me, I’ll make sure to find out what happened and fix it!

Thanks, bud! I was really afraid that the game difficulty was going to be an issue for players to enjoy it, so this feedback makes me very happy! An about the UI, I’m working on it for a later release… it was smaller and at the very top before I built the game, really weird, lol.

Thank you for the kind words! About the text, it was a weird issue with the scene placement… In my version, they were smaller and at the very top of the screen, and when I built them, they became larger and centered. I’ll patch them out for sure. And the music was a personal choice, made at the last minute. I’ll make sure to put some more thought in later releases!

I loved the weird style, the UI, and the background music a LOT. I’m currently impatient because I want to check all the games, and the text speed was too slow =(. But I really enjoyed the dialogue that I’ve seen, and I’ll come back to this game when the text speed is patched because it really got me hooked!

It’s really hard to give feedback in a game that I loved absolutely everything! Congratz on this great game. This game can easily become a full release with more content and some polishing!

It really looks great, and the weird premise it’s really fun! The game was also pretty complete, love the UI, graphics, and everything. Great game, but I didn’t get the joke, lol. My personal feedback it’s: I don’t know if I was doing something wrong, but Drink = generate bottle, was weird. And some bottles I was able to interact with, others no.

Great little RPG Maker Game! The story was fun, and I was invested to see the end! My feedback is: Some of the dialogues were a tiny bit longer than I think they should be… and some backtracks were not necessary (the shovel, and the key). Besides that, it was pretty fun!

Even though it’s not my kind of game, I had a lot of fun with it. This weird idea of pinball with maybe pac-man and a maze it’s pretty unique! The feedback that I can give you it’s to have some kind of instructions and don’t use the ESC key to quit… I tried to pause, and well, lol.

This game was great! The graphics were weirdly beautiful, the soundtrack was very chill, and the gameplay was fun and challenging. The only feedbacks is to polish the gravity (I went flying once, lol), and make the end a little more clear. I gave up trying to figure it out, lol. But greaaat game otherwise.

Okay, this one was really good! I completely love pixel art, and this one was great! So, so polished! Incredible sound, and very creative boss.

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Best wishes to you all! This was my first experience ever as a gamedev, was a webdev and decided to change my career. So I’m reallllly interested in any feedback, because for me is all about learning right now!