Yeah! I was planning to do decent lore, with more levels. But the deadline was close, and I had no notion of how long it would take it. So I decided to use the narrator as a tutorial, and tell the story of how I made the game.
TheZampo
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Sure! The one that was most annoying to me was the giant potato because you can interact right when you enter the room, and that’s fine. But for me, it was the very last thing. So I had to replay all that room again. And the hitbox of the potato stays after it falls, so if you barely touch it when it’s on the ground, you also die.
Once I got the hang of it it was very fun, but I had to push myself through the beginning tho. The giant black screen intro with audio made me think the game was broken, and restart a couple of times… and no tutorial or controls made me feel lost for a while. But when this beginning is fixed, it’ll be a great game!
It was a lot of fun, with a little polishment it will be great, so I’ll just be nitpicking in my feedback. The jump’s pretty simple, and that’s fine. But for a tight platformer, controlling the jump it’s pretty useful. You could also make the hitboxes of the ghost match the sprites when they are spawning. The full hitbox, when they are tiny it’s pretty harsh. Besides that, really fun!
Thank you for the awesome words! Yeah, the UI is a problem that showed up after building the game, and I was unaware of it until after I submitted it. =(. Something about wrapping the scenes together made the UI show up bigger and in front of everything. I’ll fix that soon to make the game more enjoyable for sure! Thank you for the feedback! =D
Thank you for the kind words! About the text, it was a weird issue with the scene placement… In my version, they were smaller and at the very top of the screen, and when I built them, they became larger and centered. I’ll patch them out for sure. And the music was a personal choice, made at the last minute. I’ll make sure to put some more thought in later releases!
I loved the weird style, the UI, and the background music a LOT. I’m currently impatient because I want to check all the games, and the text speed was too slow =(. But I really enjoyed the dialogue that I’ve seen, and I’ll come back to this game when the text speed is patched because it really got me hooked!
It really looks great, and the weird premise it’s really fun! The game was also pretty complete, love the UI, graphics, and everything. Great game, but I didn’t get the joke, lol. My personal feedback it’s: I don’t know if I was doing something wrong, but Drink = generate bottle, was weird. And some bottles I was able to interact with, others no.
This game was great! The graphics were weirdly beautiful, the soundtrack was very chill, and the gameplay was fun and challenging. The only feedbacks is to polish the gravity (I went flying once, lol), and make the end a little more clear. I gave up trying to figure it out, lol. But greaaat game otherwise.