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It's a shame there are no sfx in the game because it looks great. I love the ridiculous premise of being able to materialise human-sized fizzy drinks at will (and often by accident. I love that you address the deep moral question of whether to litter, or take a ride on a pigeon instead.


The aim of the game could probably be made clearer (like, the balance of how many bottles you create vs how many you manage to recycle should be optimised to lean towards recycling, right?)

I was going to try playing through to the end, but when I fell on the spikes on the way back from a secret area to gather recycling, I couldn't face going through that again.

An interesting game with some great qualities, and a charming approach to the character design and animation.

I assume becoming this intertwined with a recycling bin is a deliberate comment on how much you all love recycling, and not a bug? Right?

Thanks for sharing!

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Thanks so much for playing and giving it a good go! Some of the bugs have been fixed now, and achievements should properly pop up, so there's a bit more incentive to get through those tricky sections (which should hopefully be a little more consistent and less tricky with the bug fixes).

You ask great, deep, meaningful questions and I am glad those touches were not lost on you. If you have another crack at it, I'd suggest asking why one of the pidgeons in level 2 goes against the flock...