It's a shame there are no sfx in the game because it looks great. I love the ridiculous premise of being able to materialise human-sized fizzy drinks at will (and often by accident. I love that you address the deep moral question of whether to litter, or take a ride on a pigeon instead.
The aim of the game could probably be made clearer (like, the balance of how many bottles you create vs how many you manage to recycle should be optimised to lean towards recycling, right?)
I was going to try playing through to the end, but when I fell on the spikes on the way back from a secret area to gather recycling, I couldn't face going through that again.
An interesting game with some great qualities, and a charming approach to the character design and animation.
I assume becoming this intertwined with a recycling bin is a deliberate comment on how much you all love recycling, and not a bug? Right?
Thanks for sharing!