This game has a huge scope and gets really near to achieve it, but in my humble personal opinion, there are some flaws.
Everything is done very well but the levels are not on the spot. The coolest thing is the movement that is fast and has a really great feeling but the levels, on the other hand, focus too much on fighting, which in my opinion is not the strongest feature of the game.
Another thing that slows the pace of the game is the E to pick up swords.
Changing those things would probably result in an amazing game, great work!
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Thanks for the feedback!
You're very much right on that, the movement system and the combat mechanics don't fit too well together, requiring staying close, swinging and parrying, it's not really until the boss fights that the Arena lends itself better to using mobility to avoid their area attacks I believe.
I had overscoped for sure, yeah, originally I planned a melee system and a spellcasting system, skills you get from defeating enemies which would then be consumable abilities of one time use, with enemy variety, but I realised that having to make all those spells would be too much and focused on the melee.
Having to press E to pick up swords... it does limit what I can do with the combat, since after one strike it breaks and I have to throw and retreat to pick a new one up, it certainly shows I think that I could have done something different with the sturdier swords at the end level.