Really nice game!
I am very impressed by how polished it is for a 7 day development period (A world map!).
A fun take on the pong/breakout formula that freshens it up with the addition of enemies and a 'health' system for the paddle. Visuals work really well and the impacts feel weighty and satisfying.
I hit an odd bug at some point where I lost my ball, but neither got a new one nor got a game over, though I played it a few times and only hit on it once. Might have just been unlucky.
All in all I enjoyed it a lot and could definitely see how the concept could easily be extended into a bigger game. Amazing job!
Viewing post in One Shot Pongquest jam comments
You know- I had so much in mind before ultimately scraping most of the content. Not only because of the deadline but because I had doubts about having everything beworking flawlessly and being polished. But the world map was one thing I didn't want to leave out - so thank you for noticing it!
Sounds like a weird bug, I also did encounter it once but didn't give it much attention, I should probably make a fail system around that going in the polishing stage. Thanks for telling me and playing the game!