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Love the artstyle and variety of line effects!

The major issue I came across while playing is that the physics system is not deterministic, so simply pausing/playing gives different results. As the core loop of the game is drawing a solution and then iterating on that solution, the differing results makes the loop itself frustrating, as something that almost worked last time can fail early next time.

(+1)

This is probably the most frustrating part of the game to me as well. It makes getting past the longer levels quite difficult.

Is this even something possible with a built-in physics engine? And a custom physics engine is something well beyond my abilities.

Thanks for the feedback.