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A member registered Feb 12, 2019 · View creator page →

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Neat little game you have here. I love the simple art style. I hope you continue to develop this game. 

The mechanics are nice and simple, and the shooting feels great. This game has a lot of potential, and I'm excited to see its future development

Simple and but fun mechanics. I’m looking forward to seeing where this goes. This has so much potential for future rounds. 

Simple concept, but very fun. Would love to see more. 

Fun quick little experience, leaves a lot of room expansion in the future rounds. Looking forward to seeing where it goes from here.

Thanks for the feedback. I feel like the control comes from crafting the deck, removing weaker cards and trying to make sure everything synergies well. The basic coding for enemies and defensive cards is already done if I choose to continue this game. 

Xander said two mechanics, not two games. What a weird but fun combination. Either game here could both made it to the next on their own. One of my favorites for the round, fantastic job. 

Get out of here with your fantastic games and give the rest of us a chance! 😅

Why is everyone trying to make me rage during this jam? Would love to see some check points or easy mode for people like me not good at platformers. Fits the task well for the jam well. Great job!

Wow, your skills as a game developer have evolved since your first GDKO. This game stands out as one of my favorites this round. There's a lot of depth here, and you've done a fantastic job with both the gameplay and the adorable art.

Thanks for the kind words and the playthrough.  Maybe I should make it more clear, but there's a timer underneath the bee. You have 30 seconds to kill it or it's game over. 

Neat idea and it fits the task very well. It was the most rage inducing game for me this round, so far. I could not get passed the second screw door. Another great game.

Just my type of game. I think you covered task well for round 1. I really want to see it juiced up for round 2, it would really take this to the next level. Some animations, more audio, attack/healing effects would go long way. Fantastic, I spent a little too long playing this one.

Thanks for playing. The leaderboard was something I kind of threw in there last minute, I noticed the bug yesterday as well. I'm annoyed at myself. 

Neat little game, I will leave more feedback for you on Discord. Great job. 

Neat little game! I ended up going super slow, taking my time with the trees, and easily finished with a ton of fuel left over. Adding a bit of audio and screen shake would really enhance the experience. Great job!

Cute, tough game, I was able to finish reading your comments below about the sound. Unfortunately, the frogs were 1 second from being eaten after being reunited. Great job. 

As always, your art looks great. I might have to get my daughter to play this one and see if we can get some jump scares out of her. Fantastic job!

The game starts off a little slow, but once it gets going, the fun really picks up. If you continue to develop it, a leaderboard would be a perfect addition. I can see people getting really competitive with this one. If you're not already familiar with it, you should check out silentwolf.com—they make adding leaderboards to Godot easy.

What about that poor girl? She got bug guts all over her uniform. Thanks for playing.

Thanks for another playthrough. As always I'm looking forward to playing yours aswell. 

I put a lot of effort into designing a game that non-card game players would want to try. I started creating a tutorial, but I didn't want to scare anyone away with a long, detailed explanation. I figured anyone who likes this type of game would easily figure it out. I appreciate the feedback and playthrough.

Thanks, I tried really hard to give it some good variety even with such few cards. 

Finally, someone with some sense. It’s a giant bee, of course it has to die. Thanks for taking care of the bee problem. 

Neat, another deck builder! +100 points just because I know how hard they are to make. Your fun little take on rock-paper-scissors kept me playing until the end. I do wish there were a way to see the deck, remove cards, and skip cards during selection, but I understand how challenging it can be to add more features. No points taken off for that. Fantastic job!

Neat game with a cute art style. It’s simple and short, but you covered the task well. Good job!

At first, the controls seemed a bit too fast. However, after some playtime, they felt really fun. I enjoyed grabbing the colors and quickly dragging them around. A timer and score system would add a lot to this game. I hope you continue to develop it—great job!

Fun game! It's the first Katamari-type game I've tried. The variety of items you've included shows great potential. I'm excited to see where this goes in the future.

Interesting mechanics that you showcased well. I can definitely see some potential for a horror game here. I'm really interested to see where you take this game next!

Fun and addicting game! I'll have to come back to finish it after I'm done rating games. Your tutorial is quite intimidating. Consider teaching a little as the player plays, instead of giving all the info upfront. It made much more sense while playing, and I learned quickly. Fantastic job overall!

Fun, simple, and cute! It's very clear what your two mechanics are. I did rage a little bit, but that's part of the fun. Great job overall!

Just a little feedback:

                The parallax effect is reversed. The mountains should move the slowest, and the closest layer should move the fastest.

                The blue spikes blend into the background and can be hard to see.

                If you have keyboard controls for the game, it would be great if they could be used to start the game and navigate the menu as well instead of using both the mouse and keyboard.

Thank you. I was just trying to keep it very basic for this round to focus on the main mechanics. I actually coded a lot more systems in the background for healing, shielding, multiple enemies, etc., but decided to keep it simple for this round. Depending on what Xander does in future rounds, it should be easy for me to expand on. 

Thank you for playing. I may have to re-visit this game sometime, I have learned so much and have many ideas to expand it.

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Fantastic continuation of the Crunkle series. Excellent story seamlessly fitting all three games. Great art and gameplay as always. I had to play through twice to make sure I got all of the different options. One of my favorites this round. 

Just to nitpick a little, the cutscene was a bit fast, had to watch twice to make I got all the details. Also, one of the save points had an enemy right outside, so when I respawned sometimes I would immediately get hit.

I’m very disappointed that there’s not more. This could be a great start to something amazing, I really hope we get to see more in the future. The aesthetics are your games are always amazing. Fantastic job and I’m looking forward to seeing more of your work.

I’m getting distracted by browsing some of your older games. The quality is really up there for everything I see. I feel you like are the person to beat this GDKO. 

Excellent and adorable game. You really nailed the task for this round perfectly. Great story from start to finish.

 

One small thing is that it was not clear to me that I had to pick up the first sword. I got a bit frustrated and almost quit. Once I figured it out it was a joy to play.

Thanks for the update. I went back to tried to get over 100 again, but only managed 80 something and the score did not save. That 105 must have been a fluke. I'm having a hard time trying to get over 100 again. Overall fantastic game. 

Adorable game and sweet story you have here. I had to play through twice just to make sure that was not missing anything. Great job.

 

I really hate the dark level, I’m glad the darkness was not quite fully black or I would not have made it past. I found that on the levels with sides that you can wall jump out of the top of the level. 

I’m impressed that you managed to submit with your situation. It would have been nice to see what you had planned for this round, since it seems like this would have been the perfect round for Sir Spectacles. Hopefully we get to see more of him in the future.

By submitting your game, you open the door for yourself or someone else to advance to the next round. The intriguing starting scene has me curious, leaving me wondering what you were planning. Thank you for engaging with our games on YouTube and participating in this GDKO.