Thank you for playing. I may have to re-visit this game sometime, I have learned so much and have many ideas to expand it.
Loten
Creator of
Recent community posts
Fantastic continuation of the Crunkle series. Excellent story seamlessly fitting all three games. Great art and gameplay as always. I had to play through twice to make sure I got all of the different options. One of my favorites this round.
Just to nitpick a little, the cutscene was a bit fast, had to watch twice to make I got all the details. Also, one of the save points had an enemy right outside, so when I respawned sometimes I would immediately get hit.
I’m very disappointed that there’s not more. This could be a great start to something amazing, I really hope we get to see more in the future. The aesthetics are your games are always amazing. Fantastic job and I’m looking forward to seeing more of your work.
I’m getting distracted by browsing some of your older games. The quality is really up there for everything I see. I feel you like are the person to beat this GDKO.
Adorable game and sweet story you have here. I had to play through twice just to make sure that was not missing anything. Great job.
I really hate the dark level, I’m glad the darkness was not quite fully black or I would not have made it past. I found that on the levels with sides that you can wall jump out of the top of the level.
Fun game, I really enjoyed playing and went for the high score. The cave, paintings and fire really set the mood for this game. Great job.
I would have kept playing but I’m having some issues with your leaderboard. I reached 105 points, after entering my name it disappeared. So, I played again getting 82, then again and got less. After that my 82 points looks like it’s bumped off the screen.
I made a video where you can see my 82 points for a split second before it gets bumped off.
I have an accuracy system programmed into the game, but web version really missed up the timing, unfortunately I had to throw it out. I wanted to have multiple songs and difficulties, but editing the song was just so tedious and time consuming. If I ever make another rhythm game again, I will have to build a song editor for quickly building levels. Thanks for the playthrough and comments.
It’s great to see how far you have come since last year. I’m happy to finally see some artwork in your game and the pixel looks great. I wish the gameplay was a little faster pace, maybe instead of doing multiple rounds of the same number, just increase it by one each round. Also, the colors were a bit confusing, especially with the light, the purple/pink and green/blue were a little too similar, maybe some images go to along with the colors. Overall, great job on your round 1.
I really love your interpretation of the theme with the Hibachi. With two buttons, I was also considering making a rhythm game, but so hard to get them to feel right. I think some different colored spatulas to differentiate between would help to improve the gameplay. My daughter said the characters are cute, they remind me of the characters from Rimworld. Great job.