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A member registered Feb 12, 2019 · View creator page →

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Fun game here, I get some Undertale vibes from it. I really like the addition of the items in this round. Going forward I would love to see some battle effects and audio, that would really give your game some life. Looking forward to seeing where you take this game. I know how hard it can be to program some turn based mechanics for a game jam, so great job.  

It's hard to balance a pvp game 😫

So sad. Well done. 😥

My favorite of the round so far, not much else to say that others have not already. Fantastic job!

One of my favorites for the round. Simple, but fun and the story really ties in well. Great looking UI as well, I made sure to the computer fully. Great job. 

Besides a little playing for research, I don’t play any. I watched a video from the makers of Backpack Battles and that’s the first time I heard about asynchronous multiplayer, I have been intrigued with the idea since. I have watched a bunch of streams of Backpack Battles, Super Auto Pets and The Bazaar. So my game is influenced a lot by them. 

Simple, but effective story, it was easy to follow. Would love to see more of this game. You were off to a great start. 

Simple, but fun and rage inducing. I would love to see some controller support for this game. There’s at least of couple of rooms where you can walk off of the edge of the screen and can get back on. Over all, well done. 

Who knew that destroying rocks could feel so good. I did not get to play your game in round 1, but now I see why you did so well. The upgrades were quite satisfying. I really hope we get to see more of this in future rounds. Well done. 

Initially, I was hesitant to play your game because of the math, but I'm glad I finally gave it a try. Your unique take on the task for this round was impressive. I especially appreciated the option to skip puzzles; my old brain wasn't functioning well this morning. The original story captivated me and kept me engaged until the end. Well done!

I’m glad that you got something submitted. I really like the projectile concept and love the animation for it. Just my kind of story, I wish we would have gotten to see more.  Not bad for the amount of time that you were able to put into it and it even fits the voting criteria well. 

I’m finding that balancing a pvp game is super difficult, especially in a two week period when my only opponent was myself. I was having a hard time to make healing work and poison was too powerful. I may have buffed healing and nerfed poison too much. Anyway, thanks again for all of the feedback, it’s very helpful.

I’m learning a lot and taking notes for my future card games. 

I found it frustrating that the space bar was the shoot button, and it made me bind it to my mouse instead 😅. I really enjoyed the upgrade system with its many great options. It feels like you have the bare bones of something great here, and I can tell the game wants to be something more, but it seems like you just didn't have enough time. For what it is, I really enjoyed playing it, and I would love to see this continued in a future round.

Fun, good difficulty and length for a game jam. I really enjoyed this one and solved all of the puzzles. Maybe a little out of scope for this jam, but I would like an undo button, for those times I pushed the robot into the corner or something. Fantastic job. 

Not much to say here, sweet story and cute art as always. I really enjoyed the playthrough. 

Felt like a fun little trip to my childhood playing games like these in the arcade. I hope we get to see more of it. Well done. 

Fun and silly game you made here. I always enjoy playing through yours. Well done. 

Fantastic update to your round 1 game. I’m really happy we got to see more from beetles this round. Great cuts scenes, fits the story round perfectly.

Neat and just my type of game. It’s a nice expansion on your round 1 game. I get Dicey Dungeon vibes from playing it. Just needs a bit of sounds effects and battle effects to start making the combat feel really good. Great job.

I really like the concept here and how you go about telling the story though the emails. I also missed the “dot” in steven.stark, luckily I found kilacook’s post below. It was quite difficult for me to play, I will have to come back to this one and see if I can make it further. Well done.

Neat little game you have here. The text goes by kind of fast, so it makes it hard to read. I noticed with the boss that if you stand in the corner, he can’t hit you. A bit more sound effects and some screen shake could really make this game feel great. Good job overall. 

Fun game. This really fits my style of storytelling and I enjoyed it. I had to play through again to see the other ending. Minor nitpick is that the music felt wrong for me, almost too light hearted for this dark game. Fantastic job overall.

Wow, this game came long way since my testing. I loved the skeleton animations, they made me smile. The game looks amazing, I hope we get to see more. Great job.

Wow, I worked really hard to make the healing viable. I hope that I did not over tune it.  It's acutally my favorite type of deck. 60 gold, I might have to try and see if I can get anywhere near that.

A cute and silly game. You covered all of the criteria well. Minor nitpick is that I wish the text moved a little faster. I would not mind seeing more of this game in future rounds, felt like it was just getting started and I’m wondering what kind of puzzles/levels you had in mind. Great job. 

A quick restart would be such a good idea for this game., I wish I would have implemented one. The leaderboard got competitive before round 2 even ended, so it may be a little hard to get on there now. Thanks for the playthrough.

I agree there’s likely a balance issue, given the balance is based on how many times I’ve tested it against myself. I love seeing the variety in player builds, and while I haven't noticed a dominant strategy, I bet there is one.

Currently, the top three players use a combination of damage with some healing or shielding. Players in 4th and 5th place, including yourself, use defensive builds. Interestingly, the top three players have less than 10 cards in their decks, while you have over 20. I didn’t expect a larger deck to perform so well, but you proved me wrong.

Thanks for the playthrough; it's fascinating to see everyone's approach to my game.

I just figured it's not your type of game and I'm trying to answer your questions. I appreciate you playing. 

It's asynchronous pvp, when you play your cards and stats are recorded for each level. People who play after you have a chance to play against your build. 

Auto-battlers are fairly popular games these days with lots of numbers flying all over the place. It’s the type of game that you have play a few times to really understand what’s going on. It already sounds like you are starting to get some of it. Yes, the bar at the bottom does indicate when the bees are about to come out, honey is gold (I thought it fit the theme of the bees).  Everything is color coded as well, so all the healing cards are purple and purple numbers appear when you heal, green for poison, yellow for shields and so on. The boxes under the player names show how many wins they currently have against other players. Some of this is explained at the bottom of the game page, but if I go into too much detail for a game jam that will turn off people.

Thank you for playing. 

(1 edit)

In the shop there's a card icon at the bottom left, if you click on that you can see all of the cards and hover over them. Also, -5 mana means that your spells cost less to play, so you were casting spells a lot faster. You can see the mana cost goes down during battle.  Thanks for playing 

Neat little game you have here. I love the simple art style. I hope you continue to develop this game. 

The mechanics are nice and simple, and the shooting feels great. This game has a lot of potential, and I'm excited to see its future development

Simple and but fun mechanics. I’m looking forward to seeing where this goes. This has so much potential for future rounds. 

Simple concept, but very fun. Would love to see more. 

Fun quick little experience, leaves a lot of room expansion in the future rounds. Looking forward to seeing where it goes from here.

Thanks for the feedback. I feel like the control comes from crafting the deck, removing weaker cards and trying to make sure everything synergies well. The basic coding for enemies and defensive cards is already done if I choose to continue this game. 

Xander said two mechanics, not two games. What a weird but fun combination. Either game here could both made it to the next on their own. One of my favorites for the round, fantastic job. 

Get out of here with your fantastic games and give the rest of us a chance! 😅

Why is everyone trying to make me rage during this jam? Would love to see some check points or easy mode for people like me not good at platformers. Fits the task well for the jam well. Great job!

Wow, your skills as a game developer have evolved since your first GDKO. This game stands out as one of my favorites this round. There's a lot of depth here, and you've done a fantastic job with both the gameplay and the adorable art.