Neat little game you have here. I love the simple art style. I hope you continue to develop this game.
Loten
Creator of
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The game starts off a little slow, but once it gets going, the fun really picks up. If you continue to develop it, a leaderboard would be a perfect addition. I can see people getting really competitive with this one. If you're not already familiar with it, you should check out silentwolf.com—they make adding leaderboards to Godot easy.
I put a lot of effort into designing a game that non-card game players would want to try. I started creating a tutorial, but I didn't want to scare anyone away with a long, detailed explanation. I figured anyone who likes this type of game would easily figure it out. I appreciate the feedback and playthrough.
Neat, another deck builder! +100 points just because I know how hard they are to make. Your fun little take on rock-paper-scissors kept me playing until the end. I do wish there were a way to see the deck, remove cards, and skip cards during selection, but I understand how challenging it can be to add more features. No points taken off for that. Fantastic job!
Fun, simple, and cute! It's very clear what your two mechanics are. I did rage a little bit, but that's part of the fun. Great job overall!
Just a little feedback:
The parallax effect is reversed. The mountains should move the slowest, and the closest layer should move the fastest.
The blue spikes blend into the background and can be hard to see.
If you have keyboard controls for the game, it would be great if they could be used to start the game and navigate the menu as well instead of using both the mouse and keyboard.
Thank you. I was just trying to keep it very basic for this round to focus on the main mechanics. I actually coded a lot more systems in the background for healing, shielding, multiple enemies, etc., but decided to keep it simple for this round. Depending on what Xander does in future rounds, it should be easy for me to expand on.
Fantastic continuation of the Crunkle series. Excellent story seamlessly fitting all three games. Great art and gameplay as always. I had to play through twice to make sure I got all of the different options. One of my favorites this round.
Just to nitpick a little, the cutscene was a bit fast, had to watch twice to make I got all the details. Also, one of the save points had an enemy right outside, so when I respawned sometimes I would immediately get hit.
I’m very disappointed that there’s not more. This could be a great start to something amazing, I really hope we get to see more in the future. The aesthetics are your games are always amazing. Fantastic job and I’m looking forward to seeing more of your work.
I’m getting distracted by browsing some of your older games. The quality is really up there for everything I see. I feel you like are the person to beat this GDKO.
Adorable game and sweet story you have here. I had to play through twice just to make sure that was not missing anything. Great job.
I really hate the dark level, I’m glad the darkness was not quite fully black or I would not have made it past. I found that on the levels with sides that you can wall jump out of the top of the level.